>From what I understand, the OpenAL driver wasn't giving enough buffers for
the various sounds.  There was probably a different way to fix the problem,
but since disabling OpenAL in ioquake3 doesn't affect the sound quality it
was an easier fix.  Without OpenAL enabled, ioquake3 cannot be ran in
surround sound and it won't allow VOIP.  Again, since I use neither
feature, it was easier for me to simply disable OpenAL.  Perhaps there's a
more "proper" fix to the problem I was having.

Since I'm not a sound guru, I cannot give a better explanation that above.
 Perhaps someone else can chime in with more details to perhaps help
someone else in the future with similar problems.


On Sun, Jan 6, 2013 at 3:42 PM, Evan Goers <megatog...@gmail.com> wrote:

> What is the technical reason for this problem?
> On Jan 6, 2013 3:07 PM, "Richard L Zarth III" <richardzarth...@gmail.com>
> wrote:
>
>> For future reference, I was able to use "s_useOpenAL 0" and restart the
>> sound with "snd_restart". At first it only slightly fixed the problem; I
>> had to do the same in Quake III Arena and Team Arena for the problem to
>> fully go away. The setting also has to be done with every mod.
>>
>> Richard L Zarth III
>>
>> On Jan 6, 2013, at 2:25 PM, Andrew Prosnik <m...@rq3.com> wrote:
>>
>> > Did you come into IRC and find that the solution was to disable OpenAL?
>> >
>> >
>> > ----- Original Message -----
>> > From: "Richard L Zarth III" <richardzarth...@gmail.com>
>> > To: ioquake3@lists.ioquake.org
>> > Sent: Saturday, 5 January, 2013 10:03:33 PM
>> > Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
>> >
>> >
>> >
>> > I have recently installed ioquake3 on my MacBookPro9,2 (13-inch,
>> Mid-1012) laptop running OS X 10.8 Mountain Lion using the 1.36 binary on
>> the ioquake3 website.  I don't seem to have any problems with Quake III
>> Arena, but with Quake III Team Arena I am having a lot of sound issues.
>>  Many sounds are replaced with the "default" sound (which seems to be
>> sound/feedback/hit.wav, the ping sound when you hit a target).  When
>> looking in the console after loading a map, I see many strings that look
>> like the following:
>> >
>> >
>> > WARNING: Using default sound for sound/...
>> > ERROR: Can't create a sound buffer for sound/...
>> > Invalid value
>> >
>> >
>> > The sounds seem to be random.  Sometimes a certain sound won't work
>> (such as the chain gun shooting), but on another load it will.  Most of the
>> time (but not all of the time) the sounds are Team Arena sounds.  This
>> problem is of course very frustrating.  I have tried reinstalling ioquake3
>> with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A
>> and Q3TA with no luck.  Any help would be greatly appreciated!  If any more
>> info is needed on my part please let me know.
>> >
>> >
>> > --
>> > -Richard L Zarth III
>> > _______________________________________________
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>> > ioquake3@lists.ioquake.org
>> > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> > By sending this message I agree to love ioquake3 and libsdl.
>> > _______________________________________________
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>> > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> > By sending this message I agree to love ioquake3 and libsdl.
>> _______________________________________________
>> ioquake3 mailing list
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>>
>
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>



-- 
-Richard L Zarth III
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