Did you come into IRC and find that the solution was to disable OpenAL?

----- Original Message -----
From: "Richard L Zarth III" <richardzarth...@gmail.com>
To: ioquake3@lists.ioquake.org
Sent: Saturday, 5 January, 2013 10:03:33 PM
Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X)



I have recently installed ioquake3 on my MacBookPro9,2 (13-inch, Mid-1012) 
laptop running OS X 10.8 Mountain Lion using the 1.36 binary on the ioquake3 
website.  I don't seem to have any problems with Quake III Arena, but with 
Quake III Team Arena I am having a lot of sound issues.  Many sounds are 
replaced with the "default" sound (which seems to be sound/feedback/hit.wav, 
the ping sound when you hit a target).  When looking in the console after 
loading a map, I see many strings that look like the following: 


WARNING: Using default sound for sound/... 
ERROR: Can't create a sound buffer for sound/... 
Invalid value 


The sounds seem to be random.  Sometimes a certain sound won't work (such as 
the chain gun shooting), but on another load it will.  Most of the time (but 
not all of the time) the sounds are Team Arena sounds.  This problem is of 
course very frustrating.  I have tried reinstalling ioquake3 with no luck, and 
I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no luck.  
Any help would be greatly appreciated!  If any more info is needed on my part 
please let me know. 


-- 
-Richard L Zarth III 
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