[ioquake3] How do I run multple sessions of ioquake3 on a single sever?

2012-06-04 Thread Yasir I . Al-Dosary - zgzg2020™
Hi, Can a server accommodate more than ONE Game session? If so, how do you do that? Best regards, Yasir ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to lo

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Evan Goers
Moving away from vertex arrays would allow much higher-poly models and maps. Currently, it caps out around 30,000 polygons, and then drops fps considerably when you meet this "limit". 30,000 polygons is practically *nothing* compared to what modern games push. On Mon, Jun 4, 2012 at 2:59 AM, Yasir

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Yasir I . Al-Dosary - zgzg2020™
Thank you so much for that very quick and great reply! * Aren't graphics totally handled by the GPU in ioquake3? * I would like to max out my Game polygons, how would I test this? * What is need to rewrite the Game to move away from vertex arrays? please forgive my questions if they sound naive.

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Patrick Baggett
Yasir, It sounds like you need to direct a lot of that enthusiasm towards learning OpenGL if graphics interest you. To answer your first question, no game has the graphics totally handled by the GPU; CPU time must be spend deciding what to draw and what to update. Off the top my head, the animatio

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Yasir I . Al-Dosary - zgzg2020™
Dear Patrick, Thank you so much for that detailed explanation. I meant in my question is, I have found a way to reduce ioquake3's CPU requirements. And, now I would like utilize that surplus for enhancing the Game in any manner. If I would rewrite my original question, "Has ioquake3 reached it

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Patrick Baggett
On Mon, Jun 4, 2012 at 9:44 AM, Yasir I. Al-Dosary - zgzg2020™ < yasiraldos...@yahoo.com> wrote: > Dear Patrick, > > Thank you so much for that detailed explanation. > > I meant in my question is, I have found a way to reduce ioquake3's CPU > requirements. > And, now I would like utilize that surp

Re: [ioquake3] How do I run multple sessions of ioquake3 on a single sever?

2012-06-04 Thread Nerius Landys
> Can a server accommodate more than ONE Game session? > If so, how do you do that? Yes, the easiest way to do this in my opinion is to have a different UNIX user per game instance. And of course each game instance will need a different port (+set net_port). Not sure about Windows. _

Re: [ioquake3] How do I run multple sessions of ioquake3 on a single sever?

2012-06-04 Thread Simon McVittie
On 04/06/12 17:40, Nerius Landys wrote: [Yasir I. Al-Dosary wrote:] >> Can a server accommodate more than ONE Game session? If "a server" means a computer, yes: you can run several ioq3ded processes, each hosting one game. If "a server" means an ioq3ded process running on that computer, no: you n

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Yasir I . Al-Dosary - zgzg2020™
Dear Patrick, Thank you again for your wonderful suggestion!! Please allow me to ask one more question. We are simply experimenting for educational purposes. And, we used ioquake3 as our target application. We were able to enhance the performance, and we would like to implement something feasibl

Re: [ioquake3] How do I run multple sessions of ioquake3 on a single sever?

2012-06-04 Thread Yasir I . Al-Dosary - zgzg2020™
Thank you! Does this mean that originally everyone only runs ONE session per server??? I am running sessions of Bots only, no players join, does that still mean that I have to set a different net_port for each user? > > From: Nerius Landys >To: Yasir I. Al-Do

Re: [ioquake3] How do I run multple sessions of ioquake3 on a single sever?

2012-06-04 Thread Brandon Tanner
Actually, you only need to change the net_port per IP. I have a dedicated box running 5 servers each with a different IP, and all using the default 27960. Keep that in mind. On Mon, Jun 4, 2012 at 10:20 PM, Yasir I. Al-Dosary - zgzg2020™ < yasiraldos...@yahoo.com> wrote: > Thank you! > > Does thi