Hi,
Can a server accommodate more than ONE Game session?
If so, how do you do that?
Best regards,
Yasir
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to lo
Moving away from vertex arrays would allow much higher-poly models and
maps. Currently, it caps out around 30,000 polygons, and then drops
fps considerably when you meet this "limit". 30,000 polygons is
practically *nothing* compared to what modern games push.
On Mon, Jun 4, 2012 at 2:59 AM, Yasir
Thank you so much for that very quick and great reply!
* Aren't graphics totally handled by the GPU in ioquake3?
* I would like to max out my Game polygons, how would I test this?
* What is need to rewrite the Game to move away from vertex arrays?
please forgive my questions if they sound naive.
Yasir,
It sounds like you need to direct a lot of that enthusiasm towards learning
OpenGL if graphics interest you. To answer your first question, no game has
the graphics totally handled by the GPU; CPU time must be spend deciding
what to draw and what to update. Off the top my head, the animatio
Dear Patrick,
Thank you so much for that detailed explanation.
I meant in my question is, I have found a way to reduce ioquake3's CPU
requirements.
And, now I would like utilize that surplus for enhancing the Game in any
manner.
If I would rewrite my original question, "Has ioquake3 reached it
On Mon, Jun 4, 2012 at 9:44 AM, Yasir I. Al-Dosary - zgzg2020™ <
yasiraldos...@yahoo.com> wrote:
> Dear Patrick,
>
> Thank you so much for that detailed explanation.
>
> I meant in my question is, I have found a way to reduce ioquake3's CPU
> requirements.
> And, now I would like utilize that surp
> Can a server accommodate more than ONE Game session?
> If so, how do you do that?
Yes, the easiest way to do this in my opinion is to have a different
UNIX user per game instance. And of course each game instance will
need a different port (+set net_port).
Not sure about Windows.
_
On 04/06/12 17:40, Nerius Landys wrote:
[Yasir I. Al-Dosary wrote:]
>> Can a server accommodate more than ONE Game session?
If "a server" means a computer, yes: you can run several ioq3ded
processes, each hosting one game.
If "a server" means an ioq3ded process running on that computer, no: you
n
Dear Patrick,
Thank you again for your wonderful suggestion!!
Please allow me to ask one more question.
We are simply experimenting for educational purposes. And, we used ioquake3 as
our target application. We were able to enhance the performance, and we would
like to implement something feasibl
Thank you!
Does this mean that originally everyone only runs ONE session per server???
I am running sessions of Bots only, no players join, does that still mean that
I have to set a different net_port for each user?
>
> From: Nerius Landys
>To: Yasir I. Al-Do
Actually, you only need to change the net_port per IP. I have a dedicated
box running 5 servers each with a different IP, and all using the default
27960. Keep that in mind.
On Mon, Jun 4, 2012 at 10:20 PM, Yasir I. Al-Dosary - zgzg2020™ <
yasiraldos...@yahoo.com> wrote:
> Thank you!
>
> Does thi
11 matches
Mail list logo