On 04/06/12 17:40, Nerius Landys wrote: [Yasir I. Al-Dosary wrote:] >> Can a server accommodate more than ONE Game session?
If "a server" means a computer, yes: you can run several ioq3ded processes, each hosting one game. If "a server" means an ioq3ded process running on that computer, no: you need to run ioq3ded once per game, with a separate configuration and listening on a separate UDP port. > Yes, the easiest way to do this in my opinion is to have a different > UNIX user per game instance. That, or change the game directory for each game instance from the default ~/.q3a to something else, e.g. "+set fs_homepath /var/games/quake3-server/ctf". I documented a multi-server setup like this in the Debian package for Quake 3, see <http://anonscm.debian.org/gitweb/?p=pkg-games/quake3.git;a=blob;f=debian/quake3-server.README.Debian>. > And of course each game instance will need a different port (+set net_port). This is true either way. S _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.