On 04/06/12 17:40, Nerius Landys wrote:
[Yasir I. Al-Dosary wrote:]
>> Can a server accommodate more than ONE Game session?

If "a server" means a computer, yes: you can run several ioq3ded
processes, each hosting one game.

If "a server" means an ioq3ded process running on that computer, no: you
need to run ioq3ded once per game, with a separate configuration and
listening on a separate UDP port.

> Yes, the easiest way to do this in my opinion is to have a different
> UNIX user per game instance.

That, or change the game directory for each game instance from the
default ~/.q3a to something else, e.g. "+set fs_homepath
/var/games/quake3-server/ctf".

I documented a multi-server setup like this in the Debian package for
Quake 3, see
<http://anonscm.debian.org/gitweb/?p=pkg-games/quake3.git;a=blob;f=debian/quake3-server.README.Debian>.

> And of course each game instance will need a different port (+set
net_port).

This is true either way.

    S
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