Moving away from vertex arrays would allow much higher-poly models and
maps. Currently, it caps out around 30,000 polygons, and then drops
fps considerably when you meet this "limit". 30,000 polygons is
practically *nothing* compared to what modern games push.

On Mon, Jun 4, 2012 at 2:59 AM, Yasir I. Al-Dosary - zgzg2020™
<yasiraldos...@yahoo.com> wrote:
> Hi,
> Let's say if you had the option where ioquake3 would use less CPU time as it 
> is now.
> What additions to the Game would you like to make to take benefit of this?
>
> For example(just an example),
> The simplest example would be with more CPU power, you can have more players; 
> thus more possibilities for more advanced and exciting Game-modes.
>
> Another example,
> With less CPU requirements, you can port the Game to be a mobile phone Game.
>
> Big or small, any idea is welcomed! I am looking for people to brainstorm 
> this with me!
>
> Any help is appreciated!
> Yasir
>
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