Re: [ioquake3] pak0.pk3

2011-09-23 Thread Patrick Baggett
Yep, that's what I was meaning, thanks Monk. Patrick On Thu, Sep 22, 2011 at 9:25 PM, wrote: > http://ioquake.org/forums/viewtopic.php?f=13&t=116 > > Q: I made some UI changes to ioq3 and recompiled it, but when I go to run > it, I get stock Quake 3 menus/UI! What gives? > > A: QVMs probably. Q

Re: [ioquake3] pak0.pk3

2011-09-23 Thread Kim Huynh
Thank you so much again for all your help. Yesterday I read the README file again on ioquake3 site and able to find the command to run it with the dlls. What I have been trying to figure out is that why q3config.cfg gets updated every time I run the DEMO game? Also when I am enable the drawFPS w

Re: [ioquake3] pak0.pk3

2011-09-23 Thread Luis Lezcano Airaldi
2011/9/23 Kim Huynh : > Thank you so much again for all your help.  Yesterday I read the README file > again on ioquake3 site and able to find the command to run it with the dlls. > > What I have been trying to figure out is that why q3config.cfg gets updated > every time I run the DEMO game?  Also

Re: [ioquake3] pak0.pk3

2011-09-23 Thread monk
Timedemo or just watching a demo? Capping the fps doesn't change the length of time that it runs; it runs to completion, just displaying fewer frames per second. Like playing a song on a piano but only playing every other note--the song ends at the same time but you end up hearing fewer notes. S