http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/
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I think the highlights include some of the foliage stuff for maps and the
scripted gameplay/single player elements. So technically the foliage
stuff I'd think would be more engine-wise and the gameplay stuff I'd think
would be more mod-wise, like I could see someone had recreated most of the
gamep
hi
how can i get involved from ioET and for that matter anyone from the crossfire
gaming community which is the main competitive ET website
thanks
- josh/ethr
> Date: Sat, 14 Aug 2010 18:51:31 +0300
> From: arx...@gmail.com
> To: enr...@vicampus.com; ioquake3@lists.ioquake.org
> Subjec
On Sat, Aug 14, 2010 at 2:03 PM, Enrico Zschemisch wrote:
> can someone please summarise the differences between Quake 3, RTCW and ET
> engines? All I can find is only minor differences...
'Cause that's the reality. They are basically different mods of id
tech 3. Quake3 arena has the "mod" baseq3
yay read about the opensourcing on slashdot before tough :)
> To: ioquake3@lists.ioquake.org
> Date: Sat, 14 Aug 2010 13:03:28 +0200
> From: enr...@vicampus.com
> Subject: Re: [ioquake3] ET & RTCW Open-Source!
>
>
> Hi,
>
> can someone please summarise the differences between Quake 3, RTCW and
Hi,
can someone please summarise the differences between Quake 3, RTCW and ET
engines? All I can find is only minor differences...
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