On Sat, Aug 14, 2010 at 2:03 PM, Enrico Zschemisch <enr...@vicampus.com> wrote:
> can someone please summarise the differences between Quake 3, RTCW and ET
> engines? All I can find is only minor differences...

'Cause that's the reality. They are basically different mods of id
tech 3. Quake3 arena has the "mod" baseq3, which was the ..base q3
game.

They may do tiny other differences but not even near in calling it a
"generation".

I'm afraid there may be fragmentation of the already little work available.

If you need "generations" check out id tech 3 expansions to VBO/GLSL
and other modern OpenGL features

'bumpy' renderer by TwentySeven:
http://forums.urbanterror.info/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/

Xreal: http://xreal-project.net/
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