On Sat, Aug 14, 2010 at 2:03 PM, Enrico Zschemisch <enr...@vicampus.com> wrote: > can someone please summarise the differences between Quake 3, RTCW and ET > engines? All I can find is only minor differences...
'Cause that's the reality. They are basically different mods of id tech 3. Quake3 arena has the "mod" baseq3, which was the ..base q3 game. They may do tiny other differences but not even near in calling it a "generation". I'm afraid there may be fragmentation of the already little work available. If you need "generations" check out id tech 3 expansions to VBO/GLSL and other modern OpenGL features 'bumpy' renderer by TwentySeven: http://forums.urbanterror.info/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/ Xreal: http://xreal-project.net/ _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.