hi how can i get involved from ioET and for that matter anyone from the crossfire gaming community which is the main competitive ET website thanks - josh/ethr > Date: Sat, 14 Aug 2010 18:51:31 +0300 > From: arx...@gmail.com > To: enr...@vicampus.com; ioquake3@lists.ioquake.org > Subject: Re: [ioquake3] ET & RTCW Open-Source! > > On Sat, Aug 14, 2010 at 2:03 PM, Enrico Zschemisch <enr...@vicampus.com> > wrote: > > can someone please summarise the differences between Quake 3, RTCW and ET > > engines? All I can find is only minor differences... > > 'Cause that's the reality. They are basically different mods of id > tech 3. Quake3 arena has the "mod" baseq3, which was the ..base q3 > game. > > They may do tiny other differences but not even near in calling it a > "generation". > > I'm afraid there may be fragmentation of the already little work available. > > If you need "generations" check out id tech 3 expansions to VBO/GLSL > and other modern OpenGL features > > 'bumpy' renderer by TwentySeven: > http://forums.urbanterror.info/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/ > > Xreal: http://xreal-project.net/ > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl.
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