hi

how can i get involved from ioET and for that matter anyone from the crossfire 
gaming community which is the main competitive ET website

thanks

- josh/ethr


> Date: Sat, 14 Aug 2010 18:51:31 +0300
> From: arx...@gmail.com
> To: enr...@vicampus.com; ioquake3@lists.ioquake.org
> Subject: Re: [ioquake3] ET & RTCW Open-Source!
> 
> On Sat, Aug 14, 2010 at 2:03 PM, Enrico Zschemisch <enr...@vicampus.com> 
> wrote:
> > can someone please summarise the differences between Quake 3, RTCW and ET
> > engines? All I can find is only minor differences...
> 
> 'Cause that's the reality. They are basically different mods of id
> tech 3. Quake3 arena has the "mod" baseq3, which was the ..base q3
> game.
> 
> They may do tiny other differences but not even near in calling it a
> "generation".
> 
> I'm afraid there may be fragmentation of the already little work available.
> 
> If you need "generations" check out id tech 3 expansions to VBO/GLSL
> and other modern OpenGL features
> 
> 'bumpy' renderer by TwentySeven:
> http://forums.urbanterror.info/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/
> 
> Xreal: http://xreal-project.net/
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