Harley Laue wrote:
> On Mon, May 17, 2010 at 11:17 AM, Doug Winger wrote:
> >> Sorry, I don't understand. Why would you want to run ioq3 in wine?
I don't have 64bit Windows so I asked Marcus whether it's possible
to test the ioq3 installers with Wine instead. 64bit Wine is in an
early stage of de
I know one case wine is needed: Someone wrote an exceptionally complex
audio engine for ioquake3 that remained closed source on the DLL.
http://forums.urbanterror.info/topic/8709-ikalizer-new-audio-engine-surround-sound-urbanterror-v02200b-newpatch/
It has HRTF and other effects that OpenAL-soft
On Mon, May 17, 2010 at 11:17 AM, Doug Winger wrote:
>> On Mon, May 17, 2010 at 10:15 AM, Ludwig Nussel
>> wrote:
>>>
>>> Michael Menegakis wrote:
Out of encyclopedic curiosity, why does it push a register twice? What
does it fix? Does it avoid a bug, or makes it faster? Does it
On Mon, May 17, 2010 at 10:15 AM, Ludwig Nussel wrote:
Michael Menegakis wrote:
Out of encyclopedic curiosity, why does it push a register twice? What
does it fix? Does it avoid a bug, or makes it faster? Does it apply to
all games?
OP_BLOCK_COPY pushed an odd number of values causing st
On Mon, May 17, 2010 at 10:15 AM, Ludwig Nussel wrote:
> Michael Menegakis wrote:
>> Out of encyclopedic curiosity, why does it push a register twice? What
>> does it fix? Does it avoid a bug, or makes it faster? Does it apply to
>> all games?
>
> OP_BLOCK_COPY pushed an odd number of values causi
Michael Menegakis wrote:
> Out of encyclopedic curiosity, why does it push a register twice? What
> does it fix? Does it avoid a bug, or makes it faster? Does it apply to
> all games?
OP_BLOCK_COPY pushed an odd number of values causing stack
misalignment which lead to crashes with 64bit wine. Jus
Out of encyclopedic curiosity, why does it push a register twice? What
does it fix? Does it avoid a bug, or makes it faster? Does it apply to
all games?
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