On Mon, May 17, 2010 at 10:15 AM, Ludwig Nussel <ludwig.nus...@suse.de> wrote: > Michael Menegakis wrote: >> Out of encyclopedic curiosity, why does it push a register twice? What >> does it fix? Does it avoid a bug, or makes it faster? Does it apply to >> all games? > > OP_BLOCK_COPY pushed an odd number of values causing stack > misalignment which lead to crashes with 64bit wine. Just pushing > another register is one way to fix that. I doubt it's the last fix > in that direction but it at least makes wine run ioq3 a little bit > further. It's already able to play the intro movie. > > cu > Ludwig > > -- > (o_ Ludwig Nussel > //\ > V_/_ http://www.suse.de/ > SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg) > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
Sorry, I don't understand. Why would you want to run ioq3 in wine? Thanks, Matt _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.