Out of encyclopedic curiosity, why does it push a register twice? What does it fix? Does it avoid a bug, or makes it faster? Does it apply to all games? _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
- [ioquake3] Last revision 1784 (OP_BLOCK_COPY fix for win... Michael Menegakis
- Re: [ioquake3] Last revision 1784 (OP_BLOCK_COPY fi... Ludwig Nussel
- Re: [ioquake3] Last revision 1784 (OP_BLOCK_COP... Matt Turner
- Re: [ioquake3] Last revision 1784 (OP_BLOCK... Doug Winger
- Re: [ioquake3] Last revision 1784 (OP_BLOCK... Harley Laue
- Re: [ioquake3] Last revision 1784 (OP_B... Michael Menegakis
- Re: [ioquake3] Last revision 1784 (OP_B... Ludwig Nussel
- Re: [ioquake3] Last revision 1784 (OP_BLOCK_COP... Michael Menegakis
- Re: [ioquake3] Last revision 1784 (OP_BLOCK... Patrick Baggett
- Re: [ioquake3] Last revision 1784 (OP_B... vincent
- Re: [ioquake3] Last revision 1784 ... Patrick Baggett