Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Lisa, Yes, and I think most people will be happy with the end results. I just spent some considerable time going through my music and sound effects library and have been finding some better music and sounds for Mysteries of the Ancients than those that came with the 2006-2008 versions of Montez

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
thomas mate you're i my view doing the right thing after all you could do a bavisoft couldn't you and not communicate at all and treat us like mushrooms, but you['re a better person then that. so keep it up and fight the good fight, but remember to have some personal space too. we all need pr

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
well you're doing the job now and we're glad of it. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 1:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Lisa, Th

Re: [Audyssey] Help in the ruins.

2013-05-02 Thread Richard Sherman
HI, You probably already figured this out, but just in case. What to do in those 3 last rooms depends on what quest you are doing. If it is the evil side just Kill the guy you find in the spider chamber. Get his head and take it to the chief. If it is the good one and you need the teddy bear,

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread James Bartlett
All I have to say is wow. Did she realy just say that? I mean I haven't met eye to eye with every one in this topic, but to just come out and say that there is nothing wrong with that statement is just maddening. -- From: "Chris H" Sent: Thursday

Re: [Audyssey] The missing needle

2013-05-02 Thread Richard Sherman
HI, I don't believe there was an answer posted about this. The hidden gardens are north west of Vermarken. A bit north of the hay stacks. Only 1 way in an and out of the gardens. Easy to find. A little hint here. There are 2 parts to the garden. Search both for all the things you need to compl

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Richard Sherman
HI, I don't remember seeing an answer to this. The soap mystery can be solved by talking to one of the town folk in Vermarken. When you talk to this person, they will confess to doing it. Once you have your answer, go back and talk to the old man to complete it. shermanator - Original Mess

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Raul, No offense taken. If you haven't noticed I no longer send out monthly news letters apprising people of what I am doing, not because I am not doing anything, but I don't want to be accountable for saying something one month and then having it thrown back in my face if I have to change it f

[Audyssey] Help in the ruins.

2013-05-02 Thread Bryan Peterson
Ok, so I made it all the way to the spiders' domaine and now I need help. I can't figure out what to do with Ben. I assume Ineed him to fight the Gobblin cief? -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@aud

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Ibrahim, Yes, and as I just explained in my prior post there were a lot of things going on that the community was not apprised of at the time. I know for certain he had no intentions in the beginning to renege on his preorders it just ended up that way because he was working through some person

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Shaun and all, I'd prefer not to rehash all this crap again, but since the topic came up here is what happened as far as I know. 1. James North had started up Alchemy Game Studios and got Raceway back from Josh intending to complete that game.He also started two other projects, Montezuma's Rev

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Shaun, Forget it. I definitely don't want a bunch of beeps, boops, bonks, and other retro arcade effects. I could scrape up some wav files that sound light years better than that trash without trying very hard. Plus you don't really understand how difficult it is to make a fully operational aud

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
well it would be actually interesting to find out what happened and to find out the full story on what actually happened in the first place. We may go on on what we think happened but how did it all start. We know a few facts. 1. he did not release in a while. The industry was growing only just

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Ibrahim Gucukoglu
Hi Thomas. That's a shame, I mean that you don't keep in touch though I couldn't see any reason for you to have done but still, I'd love to drop him a line to see how he is. I was fond of him as a person, we had many long discussions on messenger and there was talk of me visiting him but that

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Ibrahim Gucukoglu
Hi Shaun. I'm sure Draconis would be able to put me right if I'm wrong here, but James never intended to renege on his commitments, he just went offline because of the narrow minded, insular and darn right rude members of the community who ruthlessly ripped the heart out of any enjoyment he de

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
I can aggree on that I understand those that don't because people would ask all the time. At 03:27 PM 5/3/2013, you wrote: well you're not dead you are not unlike bavisoft you at least update us and communicate. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
who cares! He screwed several people, he's no one now. Just like every dev that decides to leave will become. I was never involved in the crazyness that went down on those days so I can't really comment on what happened, I watched the list email feed. I never owned or otherwise aquired any of hi

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he was done with the blind gaming community, and was moving on with his life. Around 2007, I think it was h

Re: [Audyssey] SoundScape Explorer Update

2013-05-02 Thread shaun everiss
what is the link. At 06:07 AM 5/3/2013, you wrote: Well, Alpha 4 is here. I squished a rather embarrasing bug in which the sounds were totally upside down. Things that should have been on the left were actually on the right, and things that should have been in front of you sounded behind you.

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread shaun everiss
yeah and mostly we don't have it. saying that prices have dropped 1000 will get a new laptop 600 a desktop though you need to buy the os for that though. and anything else. And if you require something more powerfull than nvda for apps that need it well. I have an old ancient coppy of office x

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread shaun everiss
yeah. WShat I'd like is to have hybred games more for sighted and blind. I know this won't work, but usually in a shop the games will start at a rediculous price say 120-150 dollars. over time say a year they can drop lower and lower stopping at around 30-10 dollars and another comes but obviou

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-02 Thread shaun everiss
hmmm interesting way of looking at that decota. It doesn't help that we can't afford it or that orgs put it as standard weather we care for it or not. Its a vicious cycle no one wants to break. On the subject of audiogames maybe on smartphones but not on pc. And if the industry for audiogames is

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
well you're not dead you are not unlike bavisoft you at least update us and communicate. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Draconis" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 1:44 AM Subject: Re: [Audyssey] Mysteries of the Anci

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
And just out of curiousity what ever happened to james north yes he cut us all off as has been said, but i just wondered and now am riddled with curiousity. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Draconis" To: "Gamers Discussion list" Sent: Frida

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
well I'd like a retro style with it sounding like you were playing an atary unit if it were modern turning it on loading the cart. when you exited the game, pulling the cart putting it away and turning off the unit. after shaddowgate I really dig the retro thing ofcause any chippy stuff is rig

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread shaun everiss
well till I started using nvda I realised how much others dolphin, gwmicro jaws and the rest had relied on mostly their stuff and not what was there. Bar a few external libraries and modules nvda gets most of its info from everything thats installed in the os. Ok a few things that need intercept

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
Well you know what I think about it. I started a long message on the audiogames forum but never sent it. I will support you but to be honest I would have shelved all of the games you got with preorders or just released some crappy thing so those that got what they wanted got what they ordered. T

Re: [Audyssey] Help with a few quests

2013-05-02 Thread Bryan Peterson
Thanks. Right now I'm working on finding that tree. I figured tat boarded up house would be important but I couldn't think what to type LOL. But thou must! On 5/2/2013 8:32 PM, Keith wrote: The honey is in the indera forest, but you have to look for a clearing in the western part of the forest

Re: [Audyssey] Help with a few quests

2013-05-02 Thread Keith
The honey is in the indera forest, but you have to look for a clearing in the western part of the forest. when you find it, type enter path. You will then have to find a tree and enter it and fight a bunch of bixies and get the honeycomb The old indera ruins are one stop north of the researc

[Audyssey] Help with a few quests

2013-05-02 Thread Bryan Peterson
Ok, I'm attempting to complete a couple quests in Indira. One is for the baker. I have to find some Honeycomb, whic is I assume in the Old Forest. But after exploring that region extensively I don't know what to look for. I also have a quest from the Alchemist whic requires me to descend into t

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Raul A. Gallegos
Hello Thomas. I confess to being one of the users who thought the betas were a way to reach the real deal at the end of those beta cycles. So, if my message on this was kind of harsh I apologize in advance. I think like Josh, I believe it was, that's the difference between developers who don't

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
I'll amidt that I too have bee a little frustrated but I've always bee willing to wait even though I did preorder. But thou must! On 5/2/2013 7:14 PM, Thomas Ward wrote: Hi Sarah, I do understand your frustration, but what you perhaps don't understand is all those prior releases, MOTA betas 1

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Keith
Find the hermit (his brother). kill him and get the ring and the staff from him. Then look around for a tree with a trapdoor beneath it. open the trapdoor and walla. Keith - Original Message - From: "Allison P" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 7:25 PM Sub

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Sarah, I do understand your frustration, but what you perhaps don't understand is all those prior releases, MOTA betas 1 through 22, were not serious releases to begin with. They were developed for the soul purpose of testing and developing the game engine which was being worked on in tandem wi

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
I'm with charles on this one. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 2:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations I'll be interested in it, but, d

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Allison P
Hey, I am having a problem with a questy myself, and was wondering if someone could help me. Lol. I am trying to do the quest in Dragontooth, where you are supposed to kill the dudes that are doing bad alchemical experiments; they have a weird name I can't remember. But anyway it is in the dark for

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
You can either open Mushclient and then use the file menu to open Alter Aeon, or you can simply select the Play Alter Aeon option inside the MushZ program group on the start menu. You'llust have to tell it where to look for the right file. If you use Vista that would be c:\users\name\documents\

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread wayne17a
Hello once mush c is installed what is the next step only I don't understand what to do next I am using system access with win7 64bit so any help would be most grateful thanks in advance ---wayne c--Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keit

Re: [Audyssey] The missing needle

2013-05-02 Thread Bryan Peterson
Also would you know where the Holy Grove is? Lady Angelia wants me to stop there. But thou must! On 5/2/2013 4:17 PM, Jennifer wrote: Did you search each haystack? that quest is not my fav at all, i always find the needle in the first haystack, and yes that field where you saw that hay is w

Re: [Audyssey] The missing needle

2013-05-02 Thread Bryan Peterson
How about the honeycomb for the baker. Do I just search the old forest for that? But thou must! On 5/2/2013 4:17 PM, Jennifer wrote: Did you search each haystack? that quest is not my fav at all, i always find the needle in the first haystack, and yes that field where you saw that hay is wh

Re: [Audyssey] SoundScape Explorer Update

2013-05-02 Thread Ken The PionEar
Sorry, thought I posted the link. It's the same as always, but here it is. https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip Here's to absent-mindedness... Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If y

Re: [Audyssey] The missing needle

2013-05-02 Thread Jennifer
Did you search each haystack? that quest is not my fav at all, i always find the needle in the first haystack, and yes that field where you saw that hay is where that needle is May 2, 2013, at 3:42 PM, Bryan Peterson wrote: > In the town proper? I've searched everywhere, at least everywher

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Keith
go to the pelim waypoint and head directly east until you ca't go any further. search. It may take a few times but it's there. Keith - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 12:32 PM Subject: Re: [Audyssey] Help in Alter

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Keith
yeah, that's what I meant. In AA exits are any way to get out of the current location. the 8 cardinal directions plus up and down, in and out Keith - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 12:17 PM Subject: Re: [Audyssey] H

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Keith
head north and then go west and north west and you will find a platapus. Kill it and you can pick up the lead ring. Keith - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 11:05 AM Subject: Re: [Audyssey] Help in Alter Aeon? I d

Re: [Audyssey] a fun recording in swamp

2013-05-02 Thread loriduncan
Ouch, sounds interesting, I'd havedied in the first 10 seconds of that. I actually don'g like armor that much, there always seems to be a catch with most pieces like slows you down because they are bulkey or provides wildy protection depending on luck, I never know what to do for the best, plu

[Audyssey] question on stripwar

2013-05-02 Thread Curt Taubert
I notice that when I turn the volume down on one of the strip V files, eventually it goes back to the normal volume. Are those wave files made to where they can't be changed? -- Curt Taubert skype: curt_taubert twitter: curt78Curt Taubert --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] link to latest version of soundscape exploer needed

2013-05-02 Thread joseph weakland
hello if anyone has link to latest soundscape explorer much appreciated --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles, If a game is well designed that shouldn't really matter too much. Even though a developer might know where every item and monster is in the game that doesn't necessarily mean achieving those items will be easy or free of challenges. Most of the classic Atari games were extremely challe

Re: [Audyssey] The missing needle

2013-05-02 Thread john
The quest is really rather amusing. Try identifying the haystacks and see if you get any clues. - Original Message - From: Bryan Peterson In the town proper? I've searched everywhere, at least everywhere I can get to. The only haystacks I've found were in the fields. But thou must! O

Re: [Audyssey] The missing needle

2013-05-02 Thread Bryan Peterson
In the town proper? I've searched everywhere, at least everywhere I can get to. The only haystacks I've found were in the fields. But thou must! On 5/2/2013 2:24 PM, Support wrote: I found the needle in a haystack in the northwest corner of town. On May 2, 2013, at 2:18 PM, Bryan Peterson w

Re: [Audyssey] The missing needle

2013-05-02 Thread Support
I found the needle in a haystack in the northwest corner of town. On May 2, 2013, at 2:18 PM, Bryan Peterson wrote: > Ok, so I decided to undertake a quest from the general storekeeper in > Vemarken. He asked me to find a missing needle for his wife. He said it was > near the hayfields but I

Re: [Audyssey] SoundScape Explorer Update

2013-05-02 Thread Darren Duff
Where can we download this please? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The PionEar Sent: Thursday, May 02, 2013 2:07 PM To: Gamers Discussion list Subject: [Audyssey] SoundScape Explorer Update Well, Alpha 4 is here. I squished a rather e

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake
Hi Bryan, ok, then my first idea was actually right. Glad you found it. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at htt

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Jennifer
Hey, sometimes when things don't show up whem searching, i do a scan of the room and it will show objects when the search doesn't work. If you like add shianne to your friends list, i been through them quests so if you need help Sent from my iPhone On May 2, 2013, at 1:32 PM, Bryan Peterson wr

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
Nope, nothing you can actually search. You just have to search the town hall. But thou must! On 5/2/2013 12:03 PM, Sarah Haake wrote: Hi Bryan, hmm, sorry it didn't work. I really can't remember this quest really well. Maybe there are some kind of containers around? Boxes, crates, something

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
Yup. I found the chalice in Pellam. That's where I was looking but for some reason it took me an embarrassingly long time to search the town hall. Now I'm stuck trying to find out who dumped soap in the hidden gardens near Vemarken. But thou must! On 5/2/2013 12:19 PM, Support wrote: I'm pre

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Support
I'm prety sure the chalice is found in a building 2 tiles east of the town center where the captain is. That is from memory though. Are you sure you're searching the right town? And you actually type search in that room to get it to show up. Ian Reed On May 2, 2013, at 12:03 PM, "Sarah Haake"

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Allan Thompson
Hi Tom, I aam a fan of both games. I layed Monty on the atari computers they came out with in the early eighties and Tomb Raider was still one of my all time favorite sighted games for the PS1. So I would just say Both, lol. Both sound intrigueing. I guess which ever one you do it will be good

[Audyssey] SoundScape Explorer Update

2013-05-02 Thread Ken The PionEar
Well, Alpha 4 is here. I squished a rather embarrasing bug in which the sounds were totally upside down. Things that should have been on the left were actually on the right, and things that should have been in front of you sounded behind you. Also sped up the cars and added four more of them. Now

Re: [Audyssey] a suggestion to the developer of soundscape exploerer

2013-05-02 Thread lenron brown
I would love some books so i can learn to write code On 5/2/13, Ken The PionEar wrote: > Yes, joystick support is definitely coming. i'm not promising when, as there > > a lot of other features I want to implement first. Also, since it's a > community project, why not learn to write code and add

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Allan Thompson
It sounded like sarcasm to me. shrug. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. - Original Message - From: Chris H To: Gamers Discussion list Sent: Thursday, May 02, 2013 1:51 PM Subject: Re: [Audyssey] Newly Released Reacting Change Wow, this girl n

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake
Hi Bryan, hmm, sorry it didn't work. I really can't remember this quest really well. Maybe there are some kind of containers around? Boxes, crates, something which could hold items? You could look in those. Just an idea, I really don't know anything for sure. Sorry I can't be of more help he

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
Speaking of a level editor, if you create a temple, what would be the replay value for the creator? You know where everything is before you even play it. A thought: Could there be something like a computer generated temple? This might seem like an odd question, but it's just a thought. ---

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
I've already tried that everywhere I can think of, both in the few buildings you can enter and just onthe street. But thou must! On 5/2/2013 11:46 AM, Sarah Haake wrote: Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Chris H
Wow, this girl needs to be banned from this list as soon as possible! Neither anyone else nor myself advocate piracy, and you shouldn't be any exception. I tell you what, without folks from Draconis, Gma, L-Works, etc, none of us would have any games to play, or if they do it would be of severe

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Ibrahim Gucukoglu
Hi Thomas. Thank you, I had to put my two pennyworth in somewhere, but I think my message sums up the feeling generally quite well which is that piracy is self defeating and only takes any incentive any developer would have in making these games for us. We are an incredibly small minority of

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake
Hi Bryan, as far as I remember this quest, I think you have to use the search command in the town to find it. Just go from place to place and type search, this should work. I hope I'm right here, it was quite a while ago when I completed these quests. Best regards Sarah - Original Mes

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Charles Rivard
Not only that, but if we steal all of your hard work, you're gonna quit doing it, and then we'll have nothing new, all because of some lowlife game pirates who expect everything for free. As for the jail time, I suggest years rather than days or months. I have no sympathy for a pirate, especi

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
I would suggest Idaho Jones. Then it'd be a play both on Indiana Jones and a favorite restaurant of mine called Idaho Joe's LOL. I like it when devs throw in little bits of humor like that. But thou must! On 5/2/2013 11:36 AM, Thomas Ward wrote: Hi Josh., Interesting. I didn't know you came

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Sarah Haake
Hi Thomas, honestly, I have to stop myself from screaming out loud when I read one of these messages from you in which you change your plans again, and again, and again... I think you get my drift here. Just finally finish something, ok? And honestly, even if you say it would not take long

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh., Interesting. I didn't know you came up with the name of Arizona Smith. I admit it is a decent name, and is kind of like Indiana Jones without outright using George Lucas's ideas. :D As far as a Mac port we will see. Right now I don't have a Mac so don't have the hardware and software to

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Charles Rivard
If you cannot afford to buy something, does that give you the right to steal it? If so, tell me why. There are a lot of things I would like to have, but cannot afford them. I'm not going to go down to a computer store and swipe a new state of the art computer that runs Windows 8, nor am I goi

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
I eventually did figure that out. But now the search for the calice has me stumped. I've searced allte buildings I can in Pellam and talked to everyoneI cantink of. But thou must! On 5/2/2013 11:17 AM, Dennis Towne wrote: Bryan, I think he means to just head north from the bridge and follow

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh, Exactly. I think a lot of people got frustrated and upset with me because when I wrote the initial version of Mysteries of the Ancients it was being used as a sample application for the engine. /At the time I wasn't seriously involved in developing the game itself and was testing various

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
I think it's all in how you do it. I hadn't thought you had just left the scene because you did let people know that you were still around once in an infrequent while. There were signs of your existence. How often do we hear from David Greenwood? Do you think he has quit working on games? S

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Michael, That's the idea. One thing of using a simple arcade type side-scroller like the original Montezuma's Revenge I can load it up with things like unlockable trophies, maybe have a high score server,add bonus rounds etc all which should add replay value to the game. Something else I might

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Dennis Towne
Bryan, I think he means to just head north from the bridge and follow the stream to the end. You should find the ring at the end, guarded by a creature. If you want to subscribe to the Alter Aeon mailing list, send a mail to: alteraeon+subscr...@googlegroups.com Have fun! Dennis Towne Alter

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles, Smile. We will get their sooner or later. If I go with this new idea for Mysteries of the Ancients, which I am pretty certain I will, this will be the final rewrite as I'm sick of messing with it. As for Windows XP compatibility there is no reason to worry. The Evolution Engine Links

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
This is merely a tease: You are just now going to get serious at writing the game? Seriously, I know that the game has to be created along with the engine and that there must be tons of testing. There's a heck of a lot more to a game than just the game. --- Shepherds are the best beasts, bu

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Thomas Ward
Hi Ibrahim, Well said. It is messages like the one Nicole sent why I have considered more than once of finishing a game like Mysteries of the Ancients and quit developing games for the public. Nicole and others like her are going to steel anything I create anyway so there is no money in writing ga

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
I'll be interested in it, but, darnit! I want a finished game rather than several partially finished attempts! Make a decision, and stick to it until finished! Maybe it has something to do with the recent tension on the list, maybe not, but that's my current frame of mind on this. I've suppo

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Thomas Ward
Hi Nicole, You do understand he was only joking right? He wasn't at all serious. As for your attitude about piracy you have made it perfectly clear, but its still wrong. Let me put it to you in words maybe you can understand. Let's assume you just spent months perhaps a couple of years for sever

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Charles Rivard
That's one of the problem for the blind or visually impaired community. That's why upgrading isn't done very often. To use the new OS, you need to upgrade the machine. That takes cash. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas

Re: [Audyssey] Newly released, reacting change!

2013-05-02 Thread Charles Rivard
Avada Kadavra! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 4:11 AM Subject: Re: [Audyssey] Newly released, reacting change! Lol! well, ya know, I do have my moods! l

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Ibrahim Gucukoglu
Hi Nicole. OK, tell you what, why don't all developers stop developing games right now, just shut down and release all their games as freeware. Play their games to your hearts content, send them around to your friends, do what the hell you like. OK, so you're now board of the games you spent

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Raul A. Gallegos
Hi Nicole. Are you that naive, or are you just playing with the rest of us? Somehow I think it's the second and not the first. Everyone in their right mind would know that Dark's message was a spoof and a play on the recent topics. heck, even if you read the messages which followed his first po

Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Bryan Peterson
First of all it's not even a real game. Second are you looking to get banned from the list? I'mno moderator admittedly but it seems to me that's what you'll be asking for if you keep tat up. Most devs price their games quite reasonably so there's no reason at all to pirate them. All you gotta d

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Bryan Peterson
I didn't find any exits. But thou must! On 5/2/2013 6:19 AM, Keith wrote: the chalice is in pelim. search for it in the city. And the ring is north of the bridge. When you are on the bridge, go north and you will end up in the stream. Head north and follow the exits at the bottom of the sc

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Dallas O'Brien
Yes, exactly. Not the most efficient way to do things, and like you said, probably one of the reasons why jaws does not access Windows 7 or windows 8 as fast as it should. But unfortunately, like Microsoft's own business model, jaws has not been stripped down and redesigned for too long. Thankfu

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
How about Idaho Jones? LOL. But thou must! On 5/2/2013 9:35 AM, Thomas Ward wrote: Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In

[Audyssey] Newly Released Reacting Change

2013-05-02 Thread Nicole white
Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game de

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
Yeah, that, and many other reasons, is why I switch to windows 8 on a permanent basis, even when it was only a developer's version, and not the full RTM Version. Even on my laptop, which had 4 GB of RAM, and a 2.4 GHz dual core gprocessor, Windows 8 ran a whole lot faster than Windows 7. Almost

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Michael Feir
I certainly would be Thomas. You would at last be free of at least that part of what you origionally took on. Just as long as it feels right for you and lets you move onto other territory after. Pack it with as much replay value as you can so that it serves as an advertisement for your next title.

Re: [Audyssey] Easing Tentions on List

2013-05-02 Thread Ian Reed
That is a very good point Raul and one I had not thought of. But it is definitely true. I think also that people can have things short circuited in verbal conversations. For instance, they may start angry or irritated but the other person can quickly realize and try to calm the situation. Where

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis
I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis worked on our new game engine, I kept pretty quiet about what we were doing. So everyone thought we were dead. A decision I still get flack for from time to time. But if you do

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-02 Thread Dakotah Rickard
Also, the audiogame genre is growing outside the VI community. Many app developers are starting to consider the value of making audiogames or in making games that have extensive audio interfaces, a sort of audiogame videogame hybrid, where both are equally important, hence my push to try to make ou

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis
Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the Ari

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Greg Steel
Hey Tom I would be stoaked about it. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 7:39 AM Subject: [Audyssey] Mysteries of the Ancients Considerations Hello everyone, As many of you know back in 2008 when I was literally almost

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In fact, I am thinking of an Indiana Jones type character much like the original game. Not

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