thomas mate you're i my view doing the right thing after all you could do a
bavisoft couldn't you and not communicate at all and treat us like
mushrooms, but you['re a better person then that. so keep it up and fight
the good fight, but remember to have some personal space too. we all need
private time.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 03, 2013 3:08 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Raul,
No offense taken. If you haven't noticed I no longer send out monthly
news letters apprising people of what I am doing, not because I am not
doing anything, but I don't want to be accountable for saying
something one month and then having it thrown back in my face if I
have to change it for some reason such as I didn't like the way this
or that turned out or it technically wasn't feasible in the first
place. Either way I've learned sometimes saying too much is as bad if
not worse than saying nothing at all.
The only reason I opened this particular can of worms is because I
honestly was interested if people wanted a side-scroller along the
lines of the original game. I know there were several heated messages
to the effect they didn't like it because it didn't have this or that,
or people thought I should have went FPS, etc. I could have just went
ahead and wrote MOTA like Montezuma's Revenge without asking, and
based on some of the responses I've read I probably should have done
that. I'm getting a bit sick and tired of being told just release
something, stop changing your mind, etc as that's unproductive and has
nothing to do with the question being asked. However, i know if I
didn't ask I'd probably get some static for not giving people a say.
They would have downloaded it and ask what happened to Angela Carter,
the centaurs, harpies, zombies, whatever expecting it based on MOTA
betas 1 through 22.
Cheers!
On 5/2/13, Raul A. Gallegos <r...@raulgallegos.com> wrote:
Hello Thomas. I confess to being one of the users who thought the betas
were a way to reach the real deal at the end of those beta cycles. So,
if my message on this was kind of harsh I apologize in advance. I think
like Josh, I believe it was, that's the difference between developers
who don't give any public news of what's going on VS the ones who
include the community through every step of the way. I agree that you
are damned if you do and damned if you don't. I guess my thing is that
after so many incarnations of the game, no matter which engine is used,
people, including myself want to see a release. I don't think that most
of us will care which game engine is used or what trouble you had to go
through to get it done. this is not to say that the challenges you face
don't matter, and that your personal life isn't important. However I
think that by writing so many messages on what's going on in the
development process it sets a level of expectation from many users, who
end up being disappointed when they see every change which happens in
that development cycle. Now that you have explained a little more your
reasons as to why the change is happening again, I think I understand
and will happily wait for the game release in whatever form it takes. I
of course cannot dictate how you choose to inform the community on your
progress, but I would rather not hear of each step of the way and then
the anticipation can build up. That way it will be more exciting for me
when it comes out.
I hope this is taken in the positive tone I'm trying to convey.
--
Raul A. Gallegos
Just witnessed an ant crawl under one of my keys. Don't worry, It's
under CTRL. - Sheldon Cooper
Twitter and Facebook user ID: rau47
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