Re: [fpc-pascal] Aservia Web Server

2008-04-18 Thread Ron Weidner
Let me know when a source forge project is available. I would like to help. -- Ronald Weidner http://www.techport80.com PHP Software developer for hire. Aservia Project Started. A new simple stable web server for FPC and possibly delphi. http://powtils.googlecode.com/svn/dev/tools/aservia/ 10

Re: [fpc-pascal] OOT: Pascal (especially FPC) on Linux community

2006-02-01 Thread Ron Weidner
> > Yesterday I did this SDL tutorial: > http://lazyfooproductions.com/SDL_tutorials/index.php > just adapting to pascal. > Do you mean that you wrote this tutorial or that you are adapting it to FreePascal or something else? > > SDL is really easy. Much easier then DirectX. It > also has a re

Re: [fpc-pascal] OOT: Pascal (especially FPC) on Linux community

2006-02-01 Thread Ron Weidner
--- Elio Cuevas Gómez <[EMAIL PROTECTED]> wrote: > Actually i'm a developer in the SDL4FreePascal > project, which as the name sugest, is a port of SDL > headers to FreePascal. So far they work good and we > will realease a new version soon. > > http://sdl4fp.sourceforge.net/ > > Aditionally t

Re: [fpc-pascal] OOT: Pascal (especially FPC) on Linux community

2006-01-30 Thread Ron Weidner
> > > What can you do? > > program the website in pascal > If you really want the job that would be great. I was going to work on that myself but, I would have done it in PHP. But, since you are willing to write the site using FPC, I would be willing to set up hosting (Unix) and

Re: [fpc-pascal] OOT: Pascal (especially FPC) on Linux community

2006-01-30 Thread Ron Weidner
> > > * Provide a "native" GUI for FPC (maybe by > > porting/extending CGUI?) > > > > There is MSEide + MSEgui: > This looks like what I was talking about. I haven't spent more than 10 minutes with it yet but so far it looks good. FPC might already run on the GP2X. It's an ARM based console

Re: [fpc-pascal] OOT: Pascal (especially FPC) on Linux community

2006-01-29 Thread Ron Weidner
[Quote] Typical Linux people are always talking about C/C++, Python, and Java as the chosen powerfull and unbeatable programming language for any kind of needs! No, I don't mean to start a language flame war here. But, I think we -Pascal lovers and developers- should enter Linux community and prom

Re: [fpc-pascal] Quake 2 for Freepascal

2005-12-22 Thread Ron Weidner
--- L505 <[EMAIL PROTECTED]> wrote: > > So if anyone has a copy of Quake 2, maybe you will > you test the FreePascal Quake port > for me? > I have Quake II. That happens to be my favorite FPS. Anyway send me the source code and the EXE and I'll test it for you. -- Ronald Weidner http://www

[fpc-pascal] using units in units...

2004-12-07 Thread Ron Weidner
I'm looking for a little syntax help please. How do you use units in a unit? The following doesn't work. unit unit_test; uses crt; interface function make_line(): String; implementation function make_line(): String; begin make_line := 'This is a string returned'; end; e

[fpc-pascal] Freepascal Game Developers

2004-11-27 Thread Ron Weidner
If there is enough interest, I'm thinking of creating/hosting a web site devoted to the development of cross-platform games using FreePascal. This site would host game downloads, tutorial, forums, libs, community projects, and code contributed by FreePascal Gaming Community (you). If you have so

Re: [fpc-pascal] Freepascal newbie [Attn] Nikolay Nikolov

2004-11-26 Thread Ron Weidner
> > > No serious reason, I just didn't know OOP and I > wanted to learn that :) Thanks for the info ... BTW just to learn something new is as good a reason as any to do anything in my book. :) > Later I discovered the wonders of multiplatform > programming - I ported the X11 code later and it

Re: [fpc-pascal] Freepascal newbie [Attn] Nikolay Nikolov

2004-11-26 Thread Ron Weidner
> I translated it from C++ in 2001 and it's good > enough for me. :-) It provides graphics output, > keyboard input (key presses and releases) > and high res timers. If that's what you want - > then it may do the job :) > However it doesn't do mouse input (yet) and > sound output (there are s

Re: [fpc-pascal] Encrypt routine

2004-10-25 Thread Ron Weidner
Well, How simple do you need? Will a simple XOR routine do? http://delphi.icm.edu.pl/ftp/d10free/clcrypt.zip If you need better, here is a site with a bunch of routines. http://delphi.icm.edu.pl/newl/d20/f039_001.htm hth Ron_W --- Luiz Américo <[EMAIL PROTECTED]> wrote: > I'm looking for

Re: [fpc-pascal]problem with FPC 1.9.4 about sqlite

2004-07-13 Thread Ron Weidner
> > This is quite possible. > It means the sqlite unit must be rewritten. There is > a sqlite for delphi > project somewhere (sqlite4delphi?), they probably > have the latest header > translations, maybe you can try to compile that ? > There are 2 people working on this problem right now. The

Re: [fpc-pascal]Linked List/ pointers/ casting/ OOP Question

2004-07-12 Thread Ron Weidner
> > program widgets; // free demo of a list of class > instances, by Anton Thankyou for your help. I'll try to adapt my code to use classes instead of objects. Your expample should help a lot. Ron_W __ Do you Yahoo!? Read only the mail

Re: [fpc-pascal]FPC and web applications

2004-07-12 Thread Ron Weidner
--- Jilani Khaldi <[EMAIL PROTECTED]> wrote: > Hi All, > 1. how to control a session using cgiapp? > 2. how to upload a file using cgiapp? > > Thanks! > > // jk There is project called PSP (Pascal Server Pages) under active development that allows you do to these things. I'm currently writing a

Re: [fpc-pascal]Linked List/ pointers/ casting/ OOP Question

2004-07-11 Thread Ron Weidner
> Your design is the right one for the problem, -and- > FreePascal supports > this design very well. What you seem to miss is the > correspondence > between your design ideas and FreePascal's syntax > and semantics. > > Sorry, but before proceeding I ask you to make a > decision (because else >

Re: [fpc-pascal]Linked List/ pointers/ casting/ OOP Question

2004-07-11 Thread Ron Weidner
--- Harald Houppermans <[EMAIL PROTECTED]> wrote: > Just a general comment: > > Have you thought about writing a generic/general > linked list unit first and > then using that to implement the widget stuff ? > > Since writing linked lists can be tricky... best is > to make a generic unit > for it

Re: [fpc-pascal]Yet another problem concerning Qualifiers

2004-07-09 Thread Ron Weidner
--- Marcel Martin <[EMAIL PROTECTED]> wrote: > Anton Tichawa a écrit : > > > > Hello List! > > > > Compiling the unit > > > > === > > > > unit test; > > > > interface > > > > procedure test.do_test; > > > > implementation > > > > procedure test.do_test; > > begin > > end; > > > > end. > >

Re: [fpc-pascal]Linked List/ pointers/ casting/ OOP Question

2004-07-09 Thread Ron Weidner
> Note: I don't see the definition of PWidget in your > code peace. I assume > it's a pointer to a record containing a string > member named meta. But in > your procedure > > procedure AddWidget(PWidget:pointer); > > you use the very same identifier, PWidget, for a > variable name. That's a >

Re: [fpc-pascal]Linked List/ pointers/ casting/ OOP Question

2004-07-09 Thread Ron Weidner
> At first glance, this should read > PwidgetSomething(PCurWidget^.widget)^.meta = > 'ENTITY' > because widget is an untyped pointer ? > > And the same for the other line ? > > Michael. Thanks Michael. Actually widget is a typed pointer but the problem I was trying to solve is that widget co

[fpc-pascal]Linked List/ pointers/ casting/ OOP Question

2004-07-09 Thread Ron Weidner
I thought I was getting closer to understanding pointers but it appears that I'm still not getting it. I wrote the following code fragment but it doesn't compile. the errors I get are... Widget_container_class.pas(80,27) Error: Illegal qualifier Widget_container_class.pas(88,23) Error: Illegal q

[fpc-pascal]archives missing

2004-06-18 Thread Ron Weidner
I wanted to view the archives before making any posts to the list. but the following link seems to be broken http://lists.freepascal.org/pipermail/fpc-pascal/ Have they been moved. Ron_W __ Do you Yahoo!? Yahoo! Mail is new and improved - Check