> > > No serious reason, I just didn't know OOP and I > wanted to learn that :)
Thanks for the info ... BTW just to learn something new is as good a reason as any to do anything in my book. :) > Later I discovered the wonders of multiplatform > programming - I ported the X11 code later and it > worked. Unfortunately it wasn't as up to date > as SDL. The openPTC website states that there is currently no X11 code maintainer for openPTC. Kind of a bummer if you ask me because it seems like a nice lib. Although, I wish the Pascal Community had more interest in Allegro. For that matter, I wish that a band of Pascal programmers would rally to the cause of building new games in Pascal. > About tinyptc - there's a delphi port somewhere on > the net. But it's a very simple library and it > doesn't do keyboard input and timers, so it's > not very good for games, only demos. And then you > still need timers :) > Ahh.. code like the old days of Unix... make your code small, make it do exactly one thing very well. > About games/demos - here's a small tetris clone I > was just planning to release (btw I couldn't think > of a better name than 'tetris' so any suggestions > are welcome). What's makes it somewhat special is > that it has very smooth movements of everything > (with subpixel accuracy and motion blur!) Note that > these aren't features of openptc/ptcpas - I'm > doing everything myself pixel by pixel :) Nice game. It ran very smoothly as you said it would. As for a name idea, how about `stack 'n crumble` :) Ron_W __________________________________ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail _______________________________________________ fpc-pascal maillist - [EMAIL PROTECTED] http://lists.freepascal.org/mailman/listinfo/fpc-pascal