> On May 2, 2018, at 1:24 PM, Michael Van Canneyt
> wrote:
>
> It will only work with trunk.
trunk of what? Do mean the entire fpc sources?
cd /Users/ryanjoseph/Downloads/pas2js
ls
Makefilecompilerfpmake.pp utils
Makefile.fpcdemopackages
Regards,
On Wed, 2 May 2018, Ryan Joseph wrote:
On May 2, 2018, at 8:18 AM, Ryan Joseph wrote:
On Mac cd’ing to the directory and using make gives this error:
/usr/local/bin/ppc386 fpmake.pp -n
Fatal: Can't find unit system used by fpmake
Fatal: Compilation aborted
make: *** [fpmake] Error 1
> On May 2, 2018, at 8:18 AM, Ryan Joseph wrote:
>
> On Mac cd’ing to the directory and using make gives this error:
>
> /usr/local/bin/ppc386 fpmake.pp -n
> Fatal: Can't find unit system used by fpmake
> Fatal: Compilation aborted
> make: *** [fpmake] Error 1
Sorry that was the wrong dire
So how do you actually build the parser? I downloaded the source but I don’t
see a binary.
On Mac cd’ing to the directory and using make gives this error:
/usr/local/bin/ppc386 fpmake.pp -n
Fatal: Can't find unit system used by fpmake
Fatal: Compilation aborted
make: *** [fpmake] Error 1
Re
On 05/01/2018 07:09 AM, Ryan Joseph wrote:
In PHP I always just load the file into string and loop over it line by line
using regex to cut out the parts I need. I like it because it’s so easy to
write and gets the job done. What ever I would make it Pascal would be 10x
larger probably.
FWIW: yo
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 9:56 PM, Michael Van Canneyt wrote:
You must do
gl := TJSWebGLRenderingContext(canvas.getContext('webgl'));
because getContext can return various classes depending on the argument.
Ok so getContext is method of TJSElement I gue
Ryan Joseph wrote:
>
>
> > On May 1, 2018, at 9:56 PM, Michael Van Canneyt
> wrote:
> >
> > You must do
> > gl := TJSWebGLRenderingContext(canvas.getContext('webgl'));
> >
> > because getContext can return various classes depending on the argument.
>
> Ok so getContext is method of TJSElement I
> On May 1, 2018, at 9:56 PM, Michael Van Canneyt
> wrote:
>
> You must do
> gl := TJSWebGLRenderingContext(canvas.getContext('webgl'));
>
> because getContext can return various classes depending on the argument.
Ok so getContext is method of TJSElement I guess.
Btw I’ve been reading and
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 8:28 PM, Michael Van Canneyt wrote:
Check the canvas demo (demo/rtl/democanvas2d.pas)
something like this?
var
canvas: TJSElement; // What type should this be?
gl: TJSWebGLRenderingContext;
begin
canvas := document.createElem
> On May 1, 2018, at 8:28 PM, Michael Van Canneyt
> wrote:
>
> Check the canvas demo (demo/rtl/democanvas2d.pas)
something like this?
var
canvas: TJSElement; // What type should this be?
gl: TJSWebGLRenderingContext;
begin
canvas := document.createElement('canvas');
document.body.app
On Tue, 1 May 2018 15:28:45 +0200 (CEST)
Michael Van Canneyt wrote:
>[...]
> The "new web project" wizard will make the HTML file for you, if you
> installed the pas2js_dsgn.lpk package in Lazarus. I think it is available
> with the distributed latest lazarus,
No. It was added in 1.9.
Mattias
_
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 7:49 PM, Michael Van Canneyt wrote:
I didn't. Some Regexps in an editor did the job handsomely...
By hand. Hardcore. ;)
Because I don’t see it on the wiki can post a minimal example/template of how
to get a canvas started?
Ch
> On May 1, 2018, at 7:49 PM, Michael Van Canneyt
> wrote:
>
> I didn't. Some Regexps in an editor did the job handsomely...
By hand. Hardcore. ;)
Because I don’t see it on the wiki can post a minimal example/template of how
to get a canvas started?
Basically I want that but it references
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 7:40 PM, Michael Van Canneyt wrote:
Hi,
See subject. Rev 83 in pas2js subversion.
I have no experience with webgl, so if someone could provide several
examples which I can include in the demo folder of pas2js, please post on
the
> On May 1, 2018, at 7:40 PM, Michael Van Canneyt
> wrote:
>
>
> Hi,
>
> See subject. Rev 83 in pas2js subversion.
>
> I have no experience with webgl, so if someone could provide several
> examples which I can include in the demo folder of pas2js, please post on
> the pas2js mailing list o
Hi,
See subject. Rev 83 in pas2js subversion.
I have no experience with webgl, so if someone could provide several
examples which I can include in the demo folder of pas2js, please post on
the pas2js mailing list or send them to me in private.
They would be highly appreciated.
Obviously, if y
> On May 1, 2018, at 5:55 PM, Marco van de Voort wrote:
>
> I already stumbled on regex :_)
Anyone feel free to make a good example of a token parser in Pascal so I can
see how it looks. I never an actual good parser that understands syntax so I
don’t have any good examples to go by.
In PHP
In our previous episode, Michael Van Canneyt said:
> >> If you have access to the underlying API spec in the form of an IDL, then
> >> we
> >> could make a tool that parses the IDL and dumps the API in the form of
> >> "external" declarations.
> >
> > There it is. A parser needs to be made I guess
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 4:37 PM, Michael Van Canneyt wrote:
What's wrong with the above code ?
It obviously works well enough, otherwise they wouldn't have made the API so.
The float32 array is a Javascript type that encapsulates a memory buffer.
I assu
On Tue, 1 May 2018 10:52:32 +0200 (CEST)
Michael Van Canneyt wrote:
>[...]
> > Note that the 'var' is a workaround till eventually pas2js supports
> > external 'const' without expression.
>
> Well, I specially did not mention this, because I consider it a dirty hack.
> a var doesn't protect yo
> On May 1, 2018, at 4:37 PM, Michael Van Canneyt
> wrote:
>
> What's wrong with the above code ?
>
> It obviously works well enough, otherwise they wouldn't have made the API so.
>
> The float32 array is a Javascript type that encapsulates a memory buffer.
> I assu
It’s difficult to work w
On Tue, 1 May 2018, Ingemar Ragnemalm wrote:
Den 2018-05-01 kl. 09:50, Ryan Joseph wrote:
On Apr 25, 2018, at 9:43 PM, Michael Van Canneyt
wrote:
Ah, webgl...
I had a look at this some time ago, and got depressed. Quickly closed the
browser and didn't look back. Same for webaudio:(
I’m
Den 2018-05-01 kl. 09:50, Ryan Joseph wrote:
On Apr 25, 2018, at 9:43 PM, Michael Van Canneyt wrote:
Ah, webgl...
I had a look at this some time ago, and got depressed. Quickly closed the
browser and didn't look back. Same for webaudio:(
I’m actually a little curious about this myself beca
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 4:10 PM, Mattias Gaertner wrote:
In pas2js it will probably look similar to this:
var vertices: array of glfloat = (-0.5, 0.5, -0.5, -0.5, 0.0, -0.5);
var vertex_buffer: TInsertNameHere;
begin
// Create a new buffer object
verte
> On May 1, 2018, at 4:10 PM, Mattias Gaertner
> wrote:
>
> In pas2js it will probably look similar to this:
>
> var vertices: array of glfloat = (-0.5, 0.5, -0.5, -0.5, 0.0, -0.5);
> var vertex_buffer: TInsertNameHere;
> begin
> // Create a new buffer object
> vertex_buffer = gl.createBuff
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 4:12 PM, Michael Van Canneyt wrote:
If you have access to the underlying API spec in the form of an IDL, then we
could make a tool that parses the IDL and dumps the API in the form of
"external" declarations.
There it is. A parse
> On May 1, 2018, at 4:12 PM, Michael Van Canneyt
> wrote:
>
> If you have access to the underlying API spec in the form of an IDL, then we
> could make a tool that parses the IDL and dumps the API in the form of
> "external" declarations.
There it is. A parser needs to be made I guess. You c
On Tue, 1 May 2018, Mattias Gaertner wrote:
On Tue, 1 May 2018 15:23:25 +0700
Ryan Joseph wrote:
[...]
what do we do for records then? We often need to pass arrays of specific types
for functions such as glBufferData.
type
TVec2f = record
x, y: GLfloat;
end;
type
TVec2b = recor
On Tue, 1 May 2018, Ryan Joseph wrote:
The above would be
Type
WebGLActiveInfo = class external name 'WebGLActiveInfo'
Private
fSize : GLint; external name 'size';
ftype: GLEnum; external name 'type';
fName : DOMString ; external name 'name';
Public
Property size : GLInt Read
On Tue, 1 May 2018 15:23:25 +0700
Ryan Joseph wrote:
>[...]
> what do we do for records then? We often need to pass arrays of specific
> types for functions such as glBufferData.
>
> type
> TVec2f = record
> x, y: GLfloat;
> end;
>
> type
> TVec2b = record
> x, y: GLubyte;
> en
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 3:17 PM, Mattias Gaertner wrote:
JS only knows double for numbers.
At compile time you can use almost all the normal types: byte,
word, longint, etc.
pas2js has an alias single, but because internally it is a double this
gives war
> On May 1, 2018, at 3:50 PM, Michael Van Canneyt
> wrote:
>
>
> As far as I know, all consts in Javascript are scoped ?
>
> If this is not the case, then of course we should allow it.
I think they added const. In the past I’ve seen using “let” but I don’t think
that’s a real const if that
On Tue, 1 May 2018 15:36:59 +0700
Ryan Joseph wrote:
>[...]
> > Constants without expression can only exist in an external class.
>
> Just curious but why can’t you declare a const anywhere for any reasons?
You can.
> >> Also I mistyped, GLfloat is a type so how do this map to JS, or do I e
> On May 1, 2018, at 3:17 PM, Mattias Gaertner
> wrote:
>
> JS only knows double for numbers.
>
> At compile time you can use almost all the normal types: byte,
> word, longint, etc.
> pas2js has an alias single, but because internally it is a double this
> gives warnings.
what do we do for
On Tue, 1 May 2018, Mattias Gaertner wrote:
On Tue, 1 May 2018 14:20:12 +0700
Ryan Joseph wrote:
> On May 1, 2018, at 2:03 PM, Michael Van Canneyt
wrote:
>
> Of sorts.
> MyClass = Class external name 'my'
> const
>MyConst : integer
> end;
>
> Will emit MyClass.MyConst. The compi
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 3:17 PM, Michael Van Canneyt wrote:
So constants must be part of the class? In the example below
gl.COLOR_BUFFER_BIT is scoped to WebGLRenderingContext so I guess that’s the
reason.
Yes.
Constants without expression can only
> On May 1, 2018, at 3:17 PM, Michael Van Canneyt
> wrote:
>
>> So constants must be part of the class? In the example below
>> gl.COLOR_BUFFER_BIT is scoped to WebGLRenderingContext so I guess that’s the
>> reason.
>
> Yes.
>
> Constants without expression can only exist in an external cl
On Tue, 1 May 2018 14:20:12 +0700
Ryan Joseph wrote:
> > On May 1, 2018, at 2:03 PM, Michael Van Canneyt
> > wrote:
> >
> > Of sorts.
> > MyClass = Class external name 'my'
> > const
> >MyConst : integer
> > end;
> >
> > Will emit MyClass.MyConst. The compiler needs to know the type.
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 2:03 PM, Michael Van Canneyt wrote:
Of sorts.
MyClass = Class external name 'my'
const
MyConst : integer
end;
Will emit MyClass.MyConst. The compiler needs to know the type.
I’m confused now. The class is named WebGLRende
On Tue, 1 May 2018 15:03:30 +0700
Ryan Joseph wrote:
> > On May 1, 2018, at 2:55 PM, Mattias Gaertner
> > wrote:
> >
> > GLFloat is a type, not a const.
> >
> > type GLFloat = double;
>
> Yeah I mistyped. We shouldn’t be redefining GLfloat though (I doubt it’s a
> double in OpenGLES/WebGL
> On May 1, 2018, at 2:55 PM, Mattias Gaertner
> wrote:
>
> GLFloat is a type, not a const.
>
> type GLFloat = double;
Yeah I mistyped. We shouldn’t be redefining GLfloat though (I doubt it’s a
double in OpenGLES/WebGL either) so how does this (or other types) translate
for the parser?
Re
On Tue, 1 May 2018 12:11:37 +0700
Ryan Joseph wrote:
>[...]
> const
> GLfloat = MAP_TO_SOMETHING; // do we have external consts?
GLFloat is a type, not a const.
type GLFloat = double;
Mattias
___
fpc-pascal maillist - fpc-pascal@lists.freepascal.
> On May 1, 2018, at 2:03 PM, Michael Van Canneyt
> wrote:
>
> Of sorts.
> MyClass = Class external name 'my'
> const
>MyConst : integer
> end;
>
> Will emit MyClass.MyConst. The compiler needs to know the type.
I’m confused now. The class is named WebGLRenderingContext in JS (I think
On Tue, 1 May 2018, Ryan Joseph wrote:
On May 1, 2018, at 11:27 AM, Michalis Kamburelis
wrote:
I suspect that we will have a unit like WebGL in pas2js that exposes
the necessary JS functions for Pascal applications.
Sure but how does the porting process look? I’m reading the wiki and i
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