On Tue, 1 May 2018, Ryan Joseph wrote:



On May 1, 2018, at 9:56 PM, Michael Van Canneyt <mich...@freepascal.org> wrote:

You must do
 gl := TJSWebGLRenderingContext(canvas.getContext('webgl'));

because getContext can return various classes depending on the argument.

Ok so getContext is method of TJSElement I guess.

Only of the canvas element, I think. Hence my typecast for the canvas
element as well.


Btw I’ve been reading and I don’t see WebGL examples using interlaced
vertex data like I suggested in my record question.  Rather they all seem
to be using different buffer objects for each type of vertex attribute
(position, color, texture coord etc…).

Can anyone confirm WebGL just doesn’t support this?  OpenGL heavily relies
on the idea of pointers with byte offsets but perhaps JavaScript just
can’t support that so they opted for 0-offset single type arrays in all
cases.  That would be too bad though since it makes laying out data more
difficult.

Javascript does not have concepts like offsets, memory buffers and whatnot.
These are very low-level concepts, and they do not apply in Javascript.
I suspect the WebGL api tries to hide such things from the user.

It's a limited browser environment, running on wildly different platforms, so you cannot expect it to support everything the native environment
supports...

Michael.
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