On Tue, 1 May 2018, Mattias Gaertner wrote:
On Tue, 1 May 2018 15:23:25 +0700
Ryan Joseph <r...@thealchemistguild.com> wrote:
[...]
what do we do for records then? We often need to pass arrays of specific types
for functions such as glBufferData.
type
TVec2f = record
x, y: GLfloat;
end;
type
TVec2b = record
x, y: GLubyte;
end;
var
verts: array[0..2] of TVec2f;
begin
glBufferData(GL_ARRAY_BUFFER, sizeof(TVec2f) * 3, @verts, GL_STATIC_DRAW); //
pass an array of TVec2 but how does JS know this?
Here is an JS example:
---JS-START---
var vertices = [-0.5, 0.5, -0.5, -0.5, 0.0, -0.5,];
// Create a new buffer object
var vertex_buffer = gl.createBuffer();
// Bind an empty array buffer to it
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);
// Pass the vertices data to the buffer
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
So it does exist :)
Nice, I should have typed gl.bufferData instead of glbufferdata when
searching :-)
Michael.
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