Re: [FFmpeg-devel] [PATCH] lavc/qsv: adding DX11 support

2020-01-23 Thread Artem Galin
On Fri, 10 Jan 2020 at 10:41, Anton Khirnov wrote: > Quoting Artem Galin (2019-12-23 19:31:04) > > This enables DX11 support for QSV with higher priority than DX9. > > In case of multiple GPUs configuration, DX9 API does not allow to get > > access to QSV device in some cases - headless. > > Impl

Re: [FFmpeg-devel] [PATCH] lavc/qsv: adding DX11 support

2020-01-10 Thread Anton Khirnov
Quoting Artem Galin (2019-12-23 19:31:04) > This enables DX11 support for QSV with higher priority than DX9. > In case of multiple GPUs configuration, DX9 API does not allow to get > access to QSV device in some cases - headless. > Implementation based on DX11 resolves that restriction by enumerati

Re: [FFmpeg-devel] [PATCH] lavc/qsv: adding DX11 support

2020-01-09 Thread Max Dmitrichenko
On Thu, Jan 9, 2020 at 1:04 AM Hendrik Leppkes wrote: > On Thu, Jan 9, 2020 at 12:32 AM Max Dmitrichenko > wrote: > > > Historically, QSV failed at accepting the array-textures that are used > > > by a D3D11 decoder, which is why this was not included. > > > > > > > > > > right but not anymore,

Re: [FFmpeg-devel] [PATCH] lavc/qsv: adding DX11 support

2020-01-08 Thread Hendrik Leppkes
On Thu, Jan 9, 2020 at 12:32 AM Max Dmitrichenko wrote: > > Historically, QSV failed at accepting the array-textures that are used > > by a D3D11 decoder, which is why this was not included. > > > > > > right but not anymore, > therefore this patch. > Cool. Whats the requirement on that? New MFX

Re: [FFmpeg-devel] [PATCH] lavc/qsv: adding DX11 support

2020-01-08 Thread Max Dmitrichenko
On Mon, Dec 23, 2019 at 8:24 PM Hendrik Leppkes wrote: > On Mon, Dec 23, 2019 at 7:40 PM Artem Galin wrote: > > > > This enables DX11 support for QSV with higher priority than DX9. > > In case of multiple GPUs configuration, DX9 API does not allow to get > > access to QSV device in some cases -

Re: [FFmpeg-devel] [PATCH] lavc/qsv: adding DX11 support

2019-12-23 Thread Hendrik Leppkes
On Mon, Dec 23, 2019 at 7:40 PM Artem Galin wrote: > > This enables DX11 support for QSV with higher priority than DX9. > In case of multiple GPUs configuration, DX9 API does not allow to get > access to QSV device in some cases - headless. > Implementation based on DX11 resolves that restriction