On Mon, Dec 23, 2019 at 8:24 PM Hendrik Leppkes <h.lepp...@gmail.com> wrote:
> On Mon, Dec 23, 2019 at 7:40 PM Artem Galin <artem.ga...@gmail.com> wrote: > > > > This enables DX11 support for QSV with higher priority than DX9. > > In case of multiple GPUs configuration, DX9 API does not allow to get > > access to QSV device in some cases - headless. > > Implementation based on DX11 resolves that restriction by enumerating > list of available GPUs and finding device with QSV support. > > > > Signed-off-by: Artem Galin <artem.ga...@gmail.com> > > Did you test this in combination of D3D11VA decoding and QSV encoding? > yes, it has been tested > Historically, QSV failed at accepting the array-textures that are used > by a D3D11 decoder, which is why this was not included. > > right but not anymore, therefore this patch. > - Hendrik > regards Max _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".