On Mon, Dec 23, 2019 at 7:40 PM Artem Galin <artem.ga...@gmail.com> wrote:
>
> This enables DX11 support for QSV with higher priority than DX9.
> In case of multiple GPUs configuration, DX9 API does not allow to get
> access to QSV device in some cases - headless.
> Implementation based on DX11 resolves that restriction by enumerating list of 
> available GPUs and finding device with QSV support.
>
> Signed-off-by: Artem Galin <artem.ga...@gmail.com>

Did you test this in combination of D3D11VA decoding and QSV encoding?
Historically, QSV failed at accepting the array-textures that are used
by a D3D11 decoder, which is why this was not included.

- Hendrik
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