Re: [FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-05 Thread Moritz Barsnick
On Tue, Jan 05, 2016 at 21:49:58 +0100, wm4 wrote: > AFAIK SDL 1 is unmaintained now. I'm not sure why anyone would > explicitly want SDL 1 over 2. And trying to support both would be an > unholy mess. For the output device, sdl2 could be created as a copy of sdl (so that git can follow), then mod

Re: [FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-05 Thread wm4
On Tue, 5 Jan 2016 21:03:14 +0100 (CET) Marton Balint wrote: > On Tue, 5 Jan 2016, Roger Pack wrote: > > > On 1/2/16, Marton Balint wrote: > >> Hi, > >> > >> To anybody who is interested, I have pushed my experimental SDL2 branch of > >> ffplay to github. (https://github.com/cus/ffplay.git) >

Re: [FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-05 Thread Andreas Cadhalpun
On 05.01.2016 21:03, Marton Balint wrote: > On Tue, 5 Jan 2016, Roger Pack wrote: >> Perhaps you could update the "sdl out" filter as well? :) > > I guess that shouldn't be too hard, but is there anybody who thinks that we > should > NOT drop SDL1 support? Because if there is, then I am less moti

Re: [FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-05 Thread Marton Balint
On Tue, 5 Jan 2016, Roger Pack wrote: On 1/2/16, Marton Balint wrote: Hi, To anybody who is interested, I have pushed my experimental SDL2 branch of ffplay to github. (https://github.com/cus/ffplay.git) SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is possible to: -

Re: [FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-05 Thread Roger Pack
On 1/2/16, Marton Balint wrote: > Hi, > > To anybody who is interested, I have pushed my experimental SDL2 branch of > ffplay to github. (https://github.com/cus/ffplay.git) > > SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is > possible to: > - Use textures with odd width/

Re: [FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-02 Thread Ganesh Ajjanagadde
On Sat, Jan 2, 2016 at 2:50 PM, Andreas Cadhalpun wrote: > On 02.01.2016 23:27, Marton Balint wrote: [...] >> >> Because of the relatively huge differences between SDL and SDL2, it seems >> unreasonable >> to work toward an ffplay wich supports both at the same time, so if we do >> want to switc

Re: [FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-02 Thread Andreas Cadhalpun
On 02.01.2016 23:27, Marton Balint wrote: > To anybody who is interested, I have pushed my experimental SDL2 branch of > ffplay > to github. (https://github.com/cus/ffplay.git) > > SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is > possible to: > - Use textures with odd

[FFmpeg-devel] [WIP] SDL2 in ffplay

2016-01-02 Thread Marton Balint
Hi, To anybody who is interested, I have pushed my experimental SDL2 branch of ffplay to github. (https://github.com/cus/ffplay.git) SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is possible to: - Use textures with odd width/height - Use RGB textures, not only YUV -