On Tue, Jan 05, 2016 at 21:49:58 +0100, wm4 wrote:
> AFAIK SDL 1 is unmaintained now. I'm not sure why anyone would
> explicitly want SDL 1 over 2. And trying to support both would be an
> unholy mess.
For the output device, sdl2 could be created as a copy of sdl (so that
git can follow), then mod
On Tue, 5 Jan 2016 21:03:14 +0100 (CET)
Marton Balint wrote:
> On Tue, 5 Jan 2016, Roger Pack wrote:
>
> > On 1/2/16, Marton Balint wrote:
> >> Hi,
> >>
> >> To anybody who is interested, I have pushed my experimental SDL2 branch of
> >> ffplay to github. (https://github.com/cus/ffplay.git)
>
On 05.01.2016 21:03, Marton Balint wrote:
> On Tue, 5 Jan 2016, Roger Pack wrote:
>> Perhaps you could update the "sdl out" filter as well? :)
>
> I guess that shouldn't be too hard, but is there anybody who thinks that we
> should
> NOT drop SDL1 support? Because if there is, then I am less moti
On Tue, 5 Jan 2016, Roger Pack wrote:
On 1/2/16, Marton Balint wrote:
Hi,
To anybody who is interested, I have pushed my experimental SDL2 branch of
ffplay to github. (https://github.com/cus/ffplay.git)
SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is
possible to:
-
On 1/2/16, Marton Balint wrote:
> Hi,
>
> To anybody who is interested, I have pushed my experimental SDL2 branch of
> ffplay to github. (https://github.com/cus/ffplay.git)
>
> SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is
> possible to:
> - Use textures with odd width/
On Sat, Jan 2, 2016 at 2:50 PM, Andreas Cadhalpun
wrote:
> On 02.01.2016 23:27, Marton Balint wrote:
[...]
>>
>> Because of the relatively huge differences between SDL and SDL2, it seems
>> unreasonable
>> to work toward an ffplay wich supports both at the same time, so if we do
>> want to switc
On 02.01.2016 23:27, Marton Balint wrote:
> To anybody who is interested, I have pushed my experimental SDL2 branch of
> ffplay
> to github. (https://github.com/cus/ffplay.git)
>
> SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is
> possible to:
> - Use textures with odd
Hi,
To anybody who is interested, I have pushed my experimental SDL2 branch of
ffplay to github. (https://github.com/cus/ffplay.git)
SDL2 completely replaced SDL_Overlay with 3D textures, so with SDL2 it is
possible to:
- Use textures with odd width/height
- Use RGB textures, not only YUV
-