On Mon, Nov 07, 2011 at 10:02:56AM -0800, Jesse Barnes wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe. Track the sprite status and enable/disable the
> primary opportunistically.
>
> Signed-off-by: Jesse Barnes
I'll again look at this w
On Mon, Nov 07, 2011 at 10:02:56AM -0800, Jesse Barnes wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe. Track the sprite status and enable/disable the
> primary opportunistically.
>
> Signed-off-by: Jesse Barnes
I'll again look at this w
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
Signed-off-by: Jesse Barnes
---
drivers/gpu/drm/i915/intel_drv.h|1 +
drivers/gpu/drm/i915/intel_sprite.c | 19
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
Signed-off-by: Jesse Barnes
---
drivers/gpu/drm/i915/intel_drv.h|1 +
drivers/gpu/drm/i915/intel_sprite.c | 19