[Intel-gfx] [PATCH 5/5] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-08 Thread Daniel Vetter
On Mon, Nov 07, 2011 at 10:02:56AM -0800, Jesse Barnes wrote: > To save power when the sprite is full screen, we can disable the primary > plane on the same pipe. Track the sprite status and enable/disable the > primary opportunistically. > > Signed-off-by: Jesse Barnes I'll again look at this w

Re: [Intel-gfx] [PATCH 5/5] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-08 Thread Daniel Vetter
On Mon, Nov 07, 2011 at 10:02:56AM -0800, Jesse Barnes wrote: > To save power when the sprite is full screen, we can disable the primary > plane on the same pipe. Track the sprite status and enable/disable the > primary opportunistically. > > Signed-off-by: Jesse Barnes I'll again look at this w

[PATCH 5/5] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-07 Thread Jesse Barnes
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. Signed-off-by: Jesse Barnes --- drivers/gpu/drm/i915/intel_drv.h|1 + drivers/gpu/drm/i915/intel_sprite.c | 19

[PATCH 5/5] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-07 Thread Jesse Barnes
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. Signed-off-by: Jesse Barnes --- drivers/gpu/drm/i915/intel_drv.h|1 + drivers/gpu/drm/i915/intel_sprite.c | 19