On Mon, Nov 07, 2011 at 10:02:56AM -0800, Jesse Barnes wrote: > To save power when the sprite is full screen, we can disable the primary > plane on the same pipe. Track the sprite status and enable/disable the > primary opportunistically. > > Signed-off-by: Jesse Barnes
I'll again look at this when it does more than track a bool. irc chatters suggests that's pretty soon \o/ -Daniel -- Daniel Vetter Mail: daniel at ffwll.ch Mobile: +41 (0)79 365 57 48