On Mon, Nov 07, 2011 at 10:02:56AM -0800, Jesse Barnes wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe.  Track the sprite status and enable/disable the
> primary opportunistically.
> 
> Signed-off-by: Jesse Barnes

I'll again look at this when it does more than track a bool. irc chatters
suggests that's pretty soon \o/
-Daniel
-- 
Daniel Vetter
Mail: dan...@ffwll.ch
Mobile: +41 (0)79 365 57 48
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