On Sat, Feb 12, 2011 at 7:21 PM, Marek Ol??k wrote:
> The colorbuffer, zbuffer, and texture states are checked only once when
> they get changed. This improves performance in the apps which emit
> lots of draw packets and few state changes.
>
> This drops performance in glxgears by a 1% or so, bu
The colorbuffer, zbuffer, and texture states are checked only once when
they get changed. This improves performance in the apps which emit
lots of draw packets and few state changes.
This drops performance in glxgears by a 1% or so, but glxgears is not
a benchmark we care about.
The time spent in
On Sat, Feb 12, 2011 at 7:21 PM, Marek Olšák wrote:
> The colorbuffer, zbuffer, and texture states are checked only once when
> they get changed. This improves performance in the apps which emit
> lots of draw packets and few state changes.
>
> This drops performance in glxgears by a 1% or so, bu
The colorbuffer, zbuffer, and texture states are checked only once when
they get changed. This improves performance in the apps which emit
lots of draw packets and few state changes.
This drops performance in glxgears by a 1% or so, but glxgears is not
a benchmark we care about.
The time spent in