On Sat, Feb 12, 2011 at 7:21 PM, Marek Olšák <mar...@gmail.com> wrote:
> The colorbuffer, zbuffer, and texture states are checked only once when > they get changed. This improves performance in the apps which emit > lots of draw packets and few state changes. > > This drops performance in glxgears by a 1% or so, but glxgears is not > a benchmark we care about. > Please ignore that glxgears note, the drop seems to have been caused by a background app probably. Marek
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