On Sat, Feb 12, 2011 at 7:21 PM, Marek Olšák <mar...@gmail.com> wrote:

> The colorbuffer, zbuffer, and texture states are checked only once when
> they get changed. This improves performance in the apps which emit
> lots of draw packets and few state changes.
>
> This drops performance in glxgears by a 1% or so, but glxgears is not
> a benchmark we care about.
>

Please ignore that glxgears note, the drop seems to have been caused by a
background app probably.

Marek
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