On Thu, 9 Jul 2015 01:38:42 -0700
Chad Versace wrote:
> The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL
> shaders, importing the two source planes through
> EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an
> R8 EGLImage and the UV plane as either an RG88
On Thu, Jul 09, 2015 at 04:08:08PM +0300, Pekka Paalanen wrote:
> On Thu, 9 Jul 2015 01:38:42 -0700
> Chad Versace wrote:
>
> > The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL
> > shaders, importing the two source planes through
> > EGL_EXT_image_dma_buf_import. That requires
The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL
shaders, importing the two source planes through
EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an
R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.
CC: Peter Frühberger
Cc: Rainer Hochecker