The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL
shaders, importing the two source planes through
EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an
R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.

CC: Peter Frühberger <peter.fruehberger at gmail.com>
Cc: Rainer Hochecker <rainer.hochecker at onlinehome.de>
Cc: Benjamin Widawsky <benjamin.widawsky at intel.com>
Signed-off-by: Chad Versace <chad.versace at intel.com>
---

I recently sent a patch series to mesa-dev that uses these new formats:
    Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as 
textures
    Date: Thu, 9 Jul 2015 01:17:41 -0700


 include/uapi/drm/drm_fourcc.h | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 2f295cd..8c5e8b9 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -34,6 +34,13 @@
 /* color index */
 #define DRM_FORMAT_C8          fourcc_code('C', '8', ' ', ' ') /* [7:0] C */

+/* 8 bpp Red */
+#define DRM_FORMAT_R8          fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
+
+/* 16 bpp RG */
+#define DRM_FORMAT_RG88                fourcc_code('R', 'G', '8', '8') /* 
[15:0] R:G 8:8 little endian */
+#define DRM_FORMAT_GR88                fourcc_code('G', 'R', '8', '8') /* 
[15:0] G:R 8:8 little endian */
+
 /* 8 bpp RGB */
 #define DRM_FORMAT_RGB332      fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 
3:3:2 */
 #define DRM_FORMAT_BGR233      fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 
2:3:3 */
-- 
2.5.0.rc1

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