On Thu,  9 Jul 2015 01:38:42 -0700
Chad Versace <chad.versace at intel.com> wrote:

> The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL
> shaders, importing the two source planes through
> EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an
> R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.
> 
> CC: Peter Frühberger <peter.fruehberger at gmail.com>
> Cc: Rainer Hochecker <rainer.hochecker at onlinehome.de>
> Cc: Benjamin Widawsky <benjamin.widawsky at intel.com>
> Signed-off-by: Chad Versace <chad.versace at intel.com>
> ---
> 
> I recently sent a patch series to mesa-dev that uses these new formats:
>     Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as 
> textures
>     Date: Thu, 9 Jul 2015 01:17:41 -0700
> 
> 
>  include/uapi/drm/drm_fourcc.h | 7 +++++++
>  1 file changed, 7 insertions(+)
> 
> diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> index 2f295cd..8c5e8b9 100644
> --- a/include/uapi/drm/drm_fourcc.h
> +++ b/include/uapi/drm/drm_fourcc.h
> @@ -34,6 +34,13 @@
>  /* color index */
>  #define DRM_FORMAT_C8                fourcc_code('C', '8', ' ', ' ') /* 
> [7:0] C */
>  
> +/* 8 bpp Red */
> +#define DRM_FORMAT_R8                fourcc_code('R', '8', ' ', ' ') /* 
> [7:0] R */
> +
> +/* 16 bpp RG */
> +#define DRM_FORMAT_RG88              fourcc_code('R', 'G', '8', '8') /* 
> [15:0] R:G 8:8 little endian */
> +#define DRM_FORMAT_GR88              fourcc_code('G', 'R', '8', '8') /* 
> [15:0] G:R 8:8 little endian */
> +
>  /* 8 bpp RGB */
>  #define DRM_FORMAT_RGB332    fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 
> 3:3:2 */
>  #define DRM_FORMAT_BGR233    fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 
> 2:3:3 */

Reviewed-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>


Thanks,
pq

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