https://bugs.freedesktop.org/show_bug.cgi?id=68527
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #22 from mirh ---
(In reply to Bronson from comment #21)
> Same issue here I belive:
> https://bugs.freedesktop.org/show_bug.cgi?id=99349
Which was fixed in 17.3. Can anybody retest?
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--- Comment #21 from Bronson ---
Same issue here I belive:
https://bugs.freedesktop.org/show_bug.cgi?id=99349
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dri-devel mai
https://bugs.freedesktop.org/show_bug.cgi?id=68527
Vedran Miletić changed:
What|Removed |Added
Blocks||77449
Referenced Bugs:
https://bugs.f
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #20 from sxx.public at yahoo.com ---
If somebody want to check it here is trace that from 63180:
https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8
This one have to be opened like that:
MESA_GL_VERSION_OVERRIDE=3.0 qapitrace
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #19 from sxx.public at yahoo.com ---
At moment sun shader in build 59607 don't cause GPU lockup, but have exactly
same error. Also LLVM shader compiler can't handle it properly so it's only
partially compile it.
Newer versions of game
https://bugs.freedesktop.org/show_bug.cgi?id=68527
Igor Gnatenko changed:
What|Removed |Added
CC||i.gnatenko.brain at gmail.com
--- Commen
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #17 from sxx.public at yahoo.com ---
Small update on my issue. In latest version of Mesa this shader don't cause GPU
lockup anymore, but retried of shader compilation didn't stop so my console got
spammed with tons same errors:
EE ../
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #16 from sxx.public at yahoo.com ---
Created attachment 91909
--> https://bugs.freedesktop.org/attachment.cgi?id=91909&action=edit
Slightly updated sun shader code from 58772 build
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--- Comment #15 from sxx.public at yahoo.com ---
Created attachment 91908
--> https://bugs.freedesktop.org/attachment.cgi?id=91908&action=edit
GPU lockup log from dmesg
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--- Comment #14 from sxx.public at yahoo.com ---
I didn't expected I'll post in this report one more time, but there is new
problem occur related to same shader. Few days ago I'm back to Oibaf PPA for
every day use. I'm still using HD6950 1GB.
No
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #13 from sxx.public at yahoo.com ---
(In reply to comment #11)
> LLVM backend also needs to be enabled when you're building mesa (configure
> with --enable-r600-llvm-compiler option). If it's enabled in configure, then
> it will be use
https://bugs.freedesktop.org/show_bug.cgi?id=68527
sxx.public at yahoo.com changed:
What|Removed |Added
Attachment #84640|R600_DUMP_SHADERS output|R600_DUMP_SHADERS output
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #12 from sxx.public at yahoo.com ---
Created attachment 84640
--> https://bugs.freedesktop.org/attachment.cgi?id=84640&action=edit
R600_DUMP_SHADERS output and error from latest Mesa with LLVM.
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--- Comment #11 from Vadim Girlin ---
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #10 from sxx.public at yahoo.com ---
(In reply to comment #7)
> Looks like the shader needs too much registers, it's probably the most
> frequent reason for such errors. Old backend can't handle it correctly, and
> I think it's not goi
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #9 from sxx.public at yahoo.com ---
(In reply to comment #6)
> I don't think that's quite the full output, but it does look somewhat like
> an issue that was fixed by commit b5ddaf9975f96c46ea3dfb02c4130de5196b238c.
I'm just tried it
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #8 from sxx.public at yahoo.com ---
Created attachment 84628
--> https://bugs.freedesktop.org/attachment.cgi?id=84628&action=edit
Game log with R600_DUMP_SHADERS=1, error on line 1488
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--- Comment #13 from sxx.pub...@yahoo.com ---
(In reply to comment #11)
> LLVM backend also needs to be enabled when you're building mesa (configure
> with --enable-r600-llvm-compiler option). If it's enabled in configure, then
> it will be used b
https://bugs.freedesktop.org/show_bug.cgi?id=68527
sxx.pub...@yahoo.com changed:
What|Removed |Added
Attachment #84640|R600_DUMP_SHADERS output|R600_DUMP_SHADERS output
de
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #12 from sxx.pub...@yahoo.com ---
Created attachment 84640
--> https://bugs.freedesktop.org/attachment.cgi?id=84640&action=edit
R600_DUMP_SHADERS output and error from latest Mesa with LLVM.
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--- Comment #11 from Vadim Girlin ---
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #10 from sxx.pub...@yahoo.com ---
(In reply to comment #7)
> Looks like the shader needs too much registers, it's probably the most
> frequent reason for such errors. Old backend can't handle it correctly, and
> I think it's not going
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #9 from sxx.pub...@yahoo.com ---
(In reply to comment #6)
> I don't think that's quite the full output, but it does look somewhat like
> an issue that was fixed by commit b5ddaf9975f96c46ea3dfb02c4130de5196b238c.
I'm just tried it wit
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #8 from sxx.pub...@yahoo.com ---
Created attachment 84628
--> https://bugs.freedesktop.org/attachment.cgi?id=84628&action=edit
Game log with R600_DUMP_SHADERS=1, error on line 1488
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--- Comment #7 from Vadim Girlin ---
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #6 from Henri Verbeet ---
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #7 from Vadim Girlin ---
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #5 from sxx.public at yahoo.com ---
Created attachment 84590
--> https://bugs.freedesktop.org/attachment.cgi?id=84590&action=edit
GLSL code of sun shader
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--- Comment #4 from sxx.public at yahoo.com ---
I'm also forgot to post full error:
EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:754 r600_shader_select - Failed to build shader variant
(type=
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #3 from sxx.public at yahoo.com ---
Created attachment 84589
--> https://bugs.freedesktop.org/attachment.cgi?id=84589&action=edit
Screenshot of game without glitch from Intel HD3000
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--- Comment #6 from Henri Verbeet ---
(In reply to comment #4)
> I'm also forgot to post full error:
> EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
> EE r600_state_common.c:754 r600_shader_select - Failed to build
https://bugs.freedesktop.org/show_bug.cgi?id=68527
sxx.public at yahoo.com changed:
What|Removed |Added
Attachment #84588|text/plain |image/png
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #2 from sxx.public at yahoo.com ---
Created attachment 84588
--> https://bugs.freedesktop.org/attachment.cgi?id=84588&action=edit
Screenshot of game with sun shader glitch from R600g
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--- Comment #1 from sxx.public at yahoo.com ---
Created attachment 84587
--> https://bugs.freedesktop.org/attachment.cgi?id=84587&action=edit
GL trace using apitrace from git
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--- Comment #5 from sxx.pub...@yahoo.com ---
Created attachment 84590
--> https://bugs.freedesktop.org/attachment.cgi?id=84590&action=edit
GLSL code of sun shader
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--- Comment #4 from sxx.pub...@yahoo.com ---
I'm also forgot to post full error:
EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:754 r600_shader_select - Failed to build shader variant
(type=1)
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #3 from sxx.pub...@yahoo.com ---
Created attachment 84589
--> https://bugs.freedesktop.org/attachment.cgi?id=84589&action=edit
Screenshot of game without glitch from Intel HD3000
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sxx.pub...@yahoo.com changed:
What|Removed |Added
Attachment #84588|text/plain |image/png
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #2 from sxx.pub...@yahoo.com ---
Created attachment 84588
--> https://bugs.freedesktop.org/attachment.cgi?id=84588&action=edit
Screenshot of game with sun shader glitch from R600g
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--- Comment #1 from sxx.pub...@yahoo.com ---
Created attachment 84587
--> https://bugs.freedesktop.org/attachment.cgi?id=84587&action=edit
GL trace using apitrace from git
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