https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #20 from sxx.public at yahoo.com --- If somebody want to check it here is trace that from 63180: https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8 This one have to be opened like that: MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace Then it's will cause GPU lockup on R600g and it's not sun shader, but something else. Actually it's cause lockup with both default and LLVM shader compiler. I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3 supported so this is why game able to compile shaders at all. Possible lockup related to invalid (for Mesa) GL call or something else so I have no idea what this can be. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140323/9ed6857b/attachment.html>