https://bugs.freedesktop.org/show_bug.cgi?id=68527
--- Comment #11 from Vadim Girlin <ptpzz at yandex.ru> --- (In reply to comment #10) > (In reply to comment #7) > > Looks like the shader needs too much registers, it's probably the most > > frequent reason for such errors. Old backend can't handle it correctly, and > > I think it's not going to be fixed. LLVM backend should handle it better, so > > you might want to try it in this case. > > I'm always think that LLVM used by default. Sorry for such silly question, > but how can I determine which backend is used? I also tried to run game > using R600_LLVM=1 and other env vars (with or without sb) with no change. LLVM backend also needs to be enabled when you're building mesa (configure with --enable-r600-llvm-compiler option). If it's enabled in configure, then it will be used by default. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130826/cd35f7b0/attachment.html>