Hi,
On 05 Dec 2013, at 09:56, Wim de Vries wrote:
>> 1) using QML writing C++ items to integrate into the scene graph (see
>> http://qt-project.org/doc/qt-5.0/qtquick/qquickitem.html for the base class)
>> - this also means you’ll be able to use Silica in your application
>> 2) using C++, insta
Thanks.
1) using QML writing C++ items to integrate into the scene graph (see
http://qt-project.org/doc/qt-5.0/qtquick/qquickitem.html for the base
class) - this also means you'll be able to use Silica in your application
2) using C++, instantiating a QWindow, and doing all your rendering by
yo
Hi
What I want to achieve is something similar to a cad / paint app, with a menu
with buttons (circle, line, ...) and a drawing area. In Qt Widgets, I would
have done a QMainWindow with a menu with buttons and a QGLwidget in the mdi
area.
In QML, I have a main rectangle, with a menu with some b
Hi,
couldn't you use setContextProperty to bind (a) C++ Object(s) to QML? Or
do I miss some OpenGL specific thing?
http://qt-project.org/doc/qt-5.0/qtqml/qtqml-cppintegration-contextproperties.html
Works also with Sailfish, but is a bit different due to SailfishApp
startup stuff, I also asked ab
Hi,
On 04 Dec 2013, at 20:18, joao morgado
mailto:joaodeusmorg...@yahoo.com>> wrote:
@: Wim de Vries.
I share your frustation about OpenGL with QWindow, and I'm also frustated with
Qt widgets.
I have a very nice app in OVI, symbian, with QWidgets and OpenGL, I'll have to
do a complete redesign,
On 12/04/2013 08:18 PM, joao morgado wrote:
@: Wim de Vries.
I share your frustation about OpenGL with QWindow, and I'm also
frustated with Qt widgets.
I have a very nice app in OVI, symbian, with QWidgets and OpenGL, I'll
have to do a complete redesign, since widgets are black listed.
That e
@: Wim de Vries.
I share your frustation about OpenGL with QWindow, and I'm also frustated with
Qt widgets.
I have a very nice app in OVI, symbian, with QWidgets and OpenGL, I'll have to
do a complete redesign, since widgets are black listed.
That example of QWindow with OpenGL, to me, it's an
Thanks.
I was also thinking that maybe QGLWidget isn't supported in Sailfish.
On 12/04/2013 05:24 PM, Filip Kłębczyk wrote:
W dniu 04.12.2013 17:05, Wim de Vries pisze:
Thanks.
I presume it's a buck in the emulator then.
I'll wait for the Jolla device, before any further development.
Hi Wim,
W dniu 04.12.2013 17:05, Wim de Vries pisze:
Thanks.
I presume it's a buck in the emulator then.
I'll wait for the Jolla device, before any further development.
Hi Wim,
you can try to contact my former student, one part of his master thesis
was writing EGL app for Sailfish (he made some kind
Well, if you want to use some unsupported stuff, check out openrepos.net ;)
--
Marcin
2013/12/4 Wim de Vries
> On 12/04/2013 03:31 PM, Thomas Perl wrote:
>
>> Hi,
>>
>> On 04 Dec 2013, at 14:18, Wim de Vries wrote:
>>
>>> I have a simple app with a standard Qt C++ GUI that runs fine on the
>>>
On 12/04/2013 03:31 PM, Thomas Perl wrote:
Hi,
On 04 Dec 2013, at 14:18, Wim de Vries wrote:
I have a simple app with a standard Qt C++ GUI that runs fine on the host as
well as the emulator.
I have added a QGLWiget (with shaders) which shows a triangle nicely on the
host.
Still, on the emul
Hi,
On 04 Dec 2013, at 14:18, Wim de Vries wrote:
> I have a simple app with a standard Qt C++ GUI that runs fine on the host as
> well as the emulator.
> I have added a QGLWiget (with shaders) which shows a triangle nicely on the
> host.
> Still, on the emulator (with 3D acc enabled) the QGLWi
Hi,
I am developing on a ubuntu 12.10 notebook host.
I have a simple app with a standard Qt C++ GUI that runs fine on the
host as well as the emulator.
I have added a QGLWiget (with shaders) which shows a triangle nicely on
the host.
Still, on the emulator (with 3D acc enabled) the QGLWidget is
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