Well, if you want to use some unsupported stuff, check out openrepos.net ;) -- Marcin
2013/12/4 Wim de Vries <wsvr...@xs4all.nl> > On 12/04/2013 03:31 PM, Thomas Perl wrote: > >> Hi, >> >> On 04 Dec 2013, at 14:18, Wim de Vries <wsvr...@xs4all.nl> wrote: >> >>> I have a simple app with a standard Qt C++ GUI that runs fine on the >>> host as well as the emulator. >>> I have added a QGLWiget (with shaders) which shows a triangle nicely on >>> the host. >>> Still, on the emulator (with 3D acc enabled) the QGLWidget is just >>> black, no errors. >>> Does the (linux) emulator support 3D? >>> >> >> The emulator should support OpenGL rendering (not sure if has good >> performance, but as Qt renders our stuff using OpenGL, your application >> should be able to as well). In general, you don’t want to use QGLWidget >> (=depends on qtwidgets), but use QWindow with OpenGL instead: >> > Thanks. > I presume it's a buck in the emulator then. > I'll wait for the Jolla device, before any further development. > About QWindow. > Quite frustrating. Waiting for a mobile device to deploy my flight nav app > on, and when it's there, it only supports a completely redesigned Qt > version ;-( > Anyhow, thanks for the reply. > > >> http://qt-project.org/doc/qt-5.0/qtgui/openglwindow.html >> >> >> HTH :) >> Thomas >> > > _______________________________________________ > SailfishOS.org Devel mailing list >
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