Hi,
Am Thu Oct 02 2014 08:56:53 GMT+0200 (CEST) schrieb Iosif Hamlatzis:
> Reading all these and previous similar changes I was wondering why other
> mobile platforms don't have this issue? If I'm not mistaken in no other
> mobile platform the developer has to take into account if his/her
> applic
On 02 Oct 2014, at 09:29, wrote:
> Hello,
>
> Selon Iosif Hamlatzis :
>> Reading all these and previous similar changes I was wondering why other
>> mobile platforms don't have this issue?
> IMHO, there is a misunderstanding here, as far as I've understood, most of
> applications don't have to
On 02 Oct 2014, at 08:56, Iosif Hamlatzis wrote:
> Reading all these and previous similar changes I was wondering why other
> mobile platforms don't have this issue? If I'm not mistaken in no other
> mobile platform the developer has to take into account if his/her application
> goes into the
Hello,
Selon Iosif Hamlatzis :
> Reading all these and previous similar changes I was wondering why other
> mobile platforms don't have this issue?
IMHO, there is a misunderstanding here, as far as I've understood, most of
applications don't have to take care of going to background and coming back
Reading all these and previous similar changes I was wondering why other
mobile platforms don't have this issue? If I'm not mistaken in no other
mobile platform the developer has to take into account if his/her
application goes into the background.
___
Sa
I see.. So if this pattern is more common then perhaps a different strategy is
in order. Thinking out loud:
One option we could implement is to have a hint on the canvas that it should be
retained. Meaning, when the application is hidden and the scene graph and the
GL context is invalidated, we
Yes, I did choose this way by the nature of my paint application.
Potentially recording all strokes etc. could consume also some amount of memory,
and maybe make the usage-experience tacky.
On charts etc, I also would redraw, and the data "is there".
I have another app where I need to implement t
On 29 Sep 2014, at 16:43, Mohammed Hassan wrote:
> On Sat, 27 Sep 2014 16:28:42 +
> Kimmo Lindholm wrote:
>
>> Hi,
>>
>> Just wanted to give a follow-up on this topic;
>>
>> You are affected if you are drawing on Canvas (and don't want to
>> repaint it completely when returning to applic
On Sat, 27 Sep 2014 16:28:42 +
Kimmo Lindholm wrote:
> Hi,
>
> Just wanted to give a follow-up on this topic;
>
> You are affected if you are drawing on Canvas (and don't want to
> repaint it completely when returning to application) Symptom is that
> canvas gets cleared when going away fro
ssage-
From: devel-boun...@lists.sailfishos.org
[mailto:devel-boun...@lists.sailfishos.org] On Behalf Of Gunnar Sletta
Sent: Tuesday, May 06, 2014 12:55 PM
To: devel@lists.sailfishos.org
Subject: [SailfishDevel] Upcoming behavioural change with how graphics
resources are handled.
Hi,
If you are not using Open
You are only affected if you use QtQuick in combination with OpenGL and the QSG
classes.
Raw OpenGL, SDL, etc is not affected.
cheers,
Gunnar
On 06 May 2014, at 15:32, Iosif Hamlatzis wrote:
> What about developers such as myself who doesn't use Qt at all but c/c++ with
> OpenGL directly.
>
What about developers such as myself who doesn't use Qt at all but c/c++
with OpenGL directly.
Then these calls aren't available:
QQuickWindow::setPersistentSceneGraph(true);
QQuickWindow::setPersistentOpenGL(true);
The same for:
QQuickWindow::sce
On 06 May 2014, at 12:19, David Greaves wrote:
> On 06/05/14 10:55, Gunnar Sletta wrote:
>
>> to be "false" meaning that when an application is not on screen, its graphics
>> memory and OpenGL context will be deleted.
>
> What does on screen mean? Since
>
>> affected. - Covers are unaffec
On 06/05/14 10:55, Gunnar Sletta wrote:
> to be "false" meaning that when an application is not on screen, its graphics
> memory and OpenGL context will be deleted.
What does on screen mean? Since
> affected. - Covers are unaffected.
my cover shows the GL context - so I'm not sure quit
Hi,
If you are not using OpenGL directly or the Qt Quick scene graph's C++ API,
please ignore this mail.
Qt Quick and the scene graphs supports releasing its graphics resources when
the application is not rendering. This is not a feature we have been taking
advantage of so far, but as you can
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