[TVM Discuss] [Development/RFC] Deprecate OpenGL/WebGL in favor of Vulkan/WebGPU

2020-04-16 Thread Paul Vhk via TVM Discuss
[quote="tqchen, post:6, topic:6364"] So the original rationale is that a best supported WASM and that might be better than a (not fully utilized) GPU solution via WebGL [/quote] Well, that might very well be true. When I'll have time I'll do some experimentation to see if that's the case for m

[TVM Discuss] [Development/RFC] Deprecate OpenGL/WebGL in favor of Vulkan/WebGPU

2020-04-16 Thread Paul Vhk via TVM Discuss
Hi I am completely new to tvm but I was actually looking into this project for compiling my models targeting WebGL. So I was a bit sad to see that OpenGL support is being left aside :confused: >From my understanding, wasm can have an advantage over WebGL for small models, >but maybe not for