[quote="tqchen, post:6, topic:6364"]
So the original rationale is that a best supported WASM and that might be
better than a (not fully utilized) GPU solution via WebGL
[/quote]
Well, that might very well be true. When I'll have time I'll do some
experimentation to see if that's the case for m
Hi
I am completely new to tvm but I was actually looking into this project for
compiling my models targeting WebGL.
So I was a bit sad to see that OpenGL support is being left aside :confused:
>From my understanding, wasm can have an advantage over WebGL for small models,
>but maybe not for