All,
Finally got it work. It turns out it was a device registration problem. I
have a number of old devices listed (some devices I no longer have) and I
was 100% sure that this iPhone 5 I was using was listed. But when
everything else checked out, I compared the UUID of the device with those
in my
;
> > >> >> >On Wed, Mar 18, 2015 at 1:19 PM, Peter Ent <[hidden email]
> > <http:///user/SendEmail.jtp?type=node&node=45818&i=5>> wrote:
> > >> >> >
> > >> >> >> I've been searching the web, including the Apac
arching the web, including the Apache Flex site,
> >>looking
> >> >for
> >> >> >> some very specific instructions and I'm coming up empty.
> >> >> >>
> >> >> >> I know a number of you write Flex apps that work on
I don’t see how iTunes fits into this unless I build an export/release IPA
file, which I’m not doing. I want to be able to real-time debug the app.
I did read your email and I do have iTunes 12.1 installed however.
Thanks,
—peter
On 3/26/15, 10:54 AM, "Subs" wrote:
>read my mail about itunes (
I have a provisioning profile with my device registered.
Thanks,
Peter
On 3/26/15, 10:49 AM, "Paul Moreau" wrote:
>Have you added your phone as a testing device in the developer portal?
>
>You need to plug your phone into your machine, then in iTunes, under your
>device, click where it says 'Ser
read my mail about itunes (sent yesterday) - i asusme you didnt because
you havent stated itunes version
On 26/03/2015 13:59, Peter Ent wrote:
Hi,
Still having no luck. I re-generated a dev certificate and a dev
provisioning profile. When Flash Builder goes to run the app on my device,
I get t
Have you added your phone as a testing device in the developer portal?
You need to plug your phone into your machine, then in iTunes, under your
device, click where it says 'Serial Number' , it should change to UUID,
right click and copy.
Then sign into your developer account and under 'Devices',
Hi,
Still having no luck. I re-generated a dev certificate and a dev
provisioning profile. When Flash Builder goes to run the app on my device,
I get the error:
“Error occurred while installing the application:
Installation Error: ApplicationVerificationFailed.”
I’m still not sure how you are al
If there's no corporate choice here and they can use whatever they one, I
think they will give IntelliJ a try since I think, will make the work more
confortable.
Just my 2 cents.
2015-03-25 17:28 GMT+01:00 Subs :
> Even Adobe employees prefer IntelliJ :)
>
> On 25/03/2015 16:19, Peter Ent wrote:
Even Adobe employees prefer IntelliJ :)
On 25/03/2015 16:19, Peter Ent wrote:
I¹m wondering if IntelliJ might be a better
choice for this exercise.
--
Lee Burrows
ActionScripter
i've had same problem - the AIR version you are using determines the
itunes version to use (even if installing via FB).
For AIR 17 (maybe 16 too), use itunes 12.1. For 16 and earlier (or maybe
15 and earlier), use itunes 12.0
On 25/03/2015 16:19, Peter Ent wrote:
Sorry for the delay, I was
On Mar 25, 2015 9:20 AM, "Peter Ent" wrote:
>
> Sorry for the delay, I was traveling.
>
> Thank you all for the help. However, this does not work for me. I can get
> an IPA created. When I attempt to install it on my phone, the app appears
> to transfer but after iTunes has sent it to the phone an
Sorry for the delay, I was traveling.
Thank you all for the help. However, this does not work for me. I can get
an IPA created. When I attempt to install it on my phone, the app appears
to transfer but after iTunes has sent it to the phone and it appears on
the phone, the app is stuck in an ³Insta
On Mar 18, 2015 11:50 PM, "jude" wrote:
>
> In Flash Builder choose File > New > New Flex Mobile project and follow
the
> on screen instructions. Be sure to select Apple iOS as a target platform.
> When you export (File > Export > Flash Builder > Release Build) you will
> get a chance to select yo
In Flash Builder choose File > New > New Flex Mobile project and follow the
on screen instructions. Be sure to select Apple iOS as a target platform.
When you export (File > Export > Flash Builder > Release Build) you will
get a chance to select your target platform again and you can choose Apple
i
I dont think you have to do anything special, other than using AIR16 or
above (to comply with apples' 64 bit requirements).
You certainly dont need to specify (or download) an ios sdk
On 18/03/2015 20:19, Peter Ent wrote:
Any links to Flash Builder set up (e.g., how to do tell Flash Builder to
I've been searching the web, including the Apache Flex site, looking for some
very specific instructions and I'm coming up empty.
I know a number of you write Flex apps that work on both iOS 8 and Android. I'm
looking for instructions as to how to set up Flash Builder 4.7 to deploy to an
iPhone
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