read my mail about itunes (sent yesterday) - i asusme you didnt because you havent stated itunes version

On 26/03/2015 13:59, Peter Ent wrote:
Hi,

Still having no luck. I re-generated a dev certificate and a dev
provisioning profile. When Flash Builder goes to run the app on my device,
I get the error:

“Error occurred while installing the application:
Installation Error: ApplicationVerificationFailed.”

I’m still not sure how you are all making mobile apps. Here is my
configuration:

Mac OS X Yosemite
iOS 8.2 (on iPhone)
Apache Flex 14 with AIR 16
iOS Developer certificate (incl .p12 from said certificate)
iOS Developer provisioning profile using same cert and iPhone

Despite the number of steps, it is pretty straightforward.

Thanks for your help and guidance. I’m wondering if AIR 17 along with
Apache Flex 14.1 would work.

—peter

On 3/25/15, 12:25 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:

On Mar 25, 2015 9:20 AM, "Peter Ent" <p...@adobe.com> wrote:
Sorry for the delay, I was traveling.

Thank you all for the help. However, this does not work for me. I can
get
an IPA created. When I attempt to install it on my phone, the app
appears
to transfer but after iTunes has sent it to the phone and it appears on
the phone, the app is stuck in an ³Installingв phase.

My guess is that it has something to do with the iOS SDK or some ancient
artifact in Flash Builder. I¹m wondering if IntelliJ might be a better
choice for this exercise.

So I¹m left wondering how you all develop mobile apps for use on iOS 8
devices if you use Flash Builder.

For iOS, you will need to create an Apple developer account, create an app
id and create a provisioning certificate.  I am assuming you did all that,
otherwise FB would complain.

With FB 4.7, you can skip iTunes as the middleman.  FB would automatically
install the app on the connected ios device.

If you want to do a Connect session, I can help debug it for you.

Thanks,
Om

Peter Ent
Adobe Systems

On 3/19/15, 2:48 AM, "jude" <flexcapaci...@gmail.com> wrote:

In Flash Builder choose File > New > New Flex Mobile project and follow
the
on screen instructions. Be sure to select Apple iOS as a target
platform.
When you export (File > Export > Flash Builder > Release Build) you
will
get a chance to select your target platform again and you can choose
Apple
iOS if it's not chosen and deselect any other target platforms. I think
you
may need to have XCode installed but that requirement might have been
removed.

Here are some links to get you started.
Developing Mobile Applications with Flex 4.6 and Flash Builder 4.6
<http://help.adobe.com/en_US/flex/mobileapps/index.html>
- Create an iOS application in Flash Builder
<
http://help.adobe.com/en_US/flex/mobileapps/WSc5cd04c102ae3e97-6386d92012
ddfaf03f8-8000.html>
- Export Apple iOS packages for release
<
http://help.adobe.com/en_US/flex/mobileapps/WSADC382C9-CEBC-47c6-81AD-975
D9A72C677.html>

Note: IIRC during the export stage the swf and all required files that
need
to be included for the ipa are placed in a folder in your projects
directory. You can take a look at what is created before it gets
bundled
up.



On Wed, Mar 18, 2015 at 1:19 PM, Peter Ent <p...@adobe.com> wrote:

I've been searching the web, including the Apache Flex site, looking
for
some very specific instructions and I'm coming up empty.

I know a number of you write Flex apps that work on both iOS 8 and
Android. I'm looking for instructions as to how to set up Flash
Builder
4.7
to deploy to an iPhone running iOS 8.

I'm putting together a mobile FlexJS app and want to compare it to a
Flex
mobile app. I'm not 100% sure FlexJS will work on a device (it should
work
as a JavaScript app deployed via Phone Gap) but I want to give it a
try
plus I want to get some ideas for FlexJS from a running mobile app.

Any links to Flash Builder set up (e.g., how to do tell Flash Builder
to
use the iOS 8 SDK - that sort of thing).  I know in pre-Apache days,
you
could use Flash Builder pretty easily to do mobile development, but
since
then there are many a number of iOS releases, Flex, and AIR changes.

Thanks.

Peter Ent
Adobe Systems


--
Lee Burrows
ActionScripter

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