My apologies. I wasn't meaning that it was ugly cluttered. I was thinking
of it from a space perspective in order to incorporate the avatars.
Ian Crotty
UTS Hardware Technician
Ball State University
On Thu, Apr 8, 2010 at 11:40 AM, Zach Elko wrote:
> Ask and you shall receive...
>
> On Thu,
That is actually an outstanding idea to include the avatar in the notebook
window as well as the initial selection window. It would at least allow
them to see themselves multiple times.
I removed the menu bar from SleuthsGUI. Just commited it.
Ian Crotty
UTS Hardware Technician
Ball State Unive
Thoughts:
-Adding the player's character into the Main Menu, the Scene Selection but then
-not- into the actual Sleuths GUI. This would save us the headache of space in
that sense. I still think the character needs to be in the actual game, and was
thinking of just displaying it inside of the N
Ask and you shall receive...
On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook wrote:
Perhaps this should go in a separate thread of its own but
I don't think that having a bunch of buttons taking up space on the side is
a bad thing. Certainly we can tweak the size of them if we have more things
Oh and one other thinghow about taking the menu bar off the top? It's
only really got one thing on it right now (File->Quit) and this can be
accomplished just as easily by Xing it out.
On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook wrote:
> Perhaps this should go in a separate thread of its ow
Perhaps this should go in a separate thread of its own but
I don't think that having a bunch of buttons taking up space on the side is
a bad thing. Certainly we can tweak the size of them if we have more things
to add to the gui (such as the avatars) but what's the point in trying to
free up
I'm going to attack a lot of the missing/incomplete functionality of Sleuths
this weekend. I've been busy with some other classes and getting my things
together for job applications, but I haven't abandoned you folks. Sleuths
and Hangman are my priorities, as well as either fixing or coming to term
Sounds good. Zach and I have been wracking our brains with how to make this
all work. With Sleuths we are strapped for space pretty badly. The
application window is the maximum size we can make it without causing
problems on the older iBooks, and even then the dock may be getting in the
way. So
I'd have to agree with Zach here on the procrastination aspect of it all. I was
pretty disappointed in class when we didn't demo the system tests up front
though... half the reason I showed up to class was to publicly destroy that
application.
I finished the treasure images for the most part la
I wouldn't go *that* far Ian... I made sure I did every possible thing I had
to do before even considering doing it. And when I did, it was at 3:30am.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware & Software Technician
On Thu, Apr 8, 2010 at 11:03 AM, Ian Crott
It would seem we really cleaned house on this one gents. Congrats on making
an awesome product. 3-4 weeks left so lets knock this one outta the park!
Despite our complaining about this most recent assignment I am glad we all
did it. Looks like we have more pluck and ambition than we thought.
I
Table copied from the board in class today:
System Test metrics
Victorious | 54/106 | 51%
Destiny | 162/167 | 97%
Wintermute | 14/17 | 82%
Nova | 29/82 | 35%
Just thought you all might like to know.
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