It seems that the problem in the G400 texturing bug is fixed in the current
CVS version of XFree 4 DRI. I went and downloaded the CVS source tree last
night (modems have enough bandwidth when you're not sitting there waiting
:) and built the server myself... it seems that there's a bug in the
rela
It seems that the problem in the G400 texturing bug is fixed in the current
CVS version of XFree 4 DRI. I went and downloaded the CVS source tree last
night (modems have enough bandwidth when you're not sitting there waiting
:) and built the server myself... it seems that there's a bug in the
rel
On Thu, Dec 07, 2000 at 09:54:20AM -0600, Thomas E. Vaughan wrote:
> On Wed, Dec 06, 2000 at 01:21:15PM -0700, Joshua Shagam wrote:
> >
> > I've completely lost track of where DRI bugs should go, but this seems
> > like the kind of thing which might just be due to something bad in the
> > Debian bu
On Thu, Dec 07, 2000 at 09:54:20AM -0600, Thomas E. Vaughan wrote:
> On Wed, Dec 06, 2000 at 01:21:15PM -0700, Joshua Shagam wrote:
> >
> > I've completely lost track of where DRI bugs should go, but this seems
> > like the kind of thing which might just be due to something bad in the
> > Debian b
On Wed, Dec 06, 2000 at 01:21:15PM -0700, Joshua Shagam wrote:
>
> I've completely lost track of where DRI bugs should go, but this seems
> like the kind of thing which might just be due to something bad in the
> Debian build anyway. Basically, texturing on the G400 DRI driver is
> completely bork
On Wed, Dec 06, 2000 at 01:21:15PM -0700, Joshua Shagam wrote:
>
> I've completely lost track of where DRI bugs should go, but this seems
> like the kind of thing which might just be due to something bad in the
> Debian build anyway. Basically, texturing on the G400 DRI driver is
> completely bor
* Joshua Shagam <[EMAIL PROTECTED]> [001206 15:39]:
> Basically, vertices which are a certain distance from the camera and are
> within the clipping planes seem to get their texture coordinates shoved to
> 0,0. As the camera moves around the broken texture coordinates change
> quite a bit.
Well,
* Joshua Shagam <[EMAIL PROTECTED]> [001206 15:39]:
> Basically, vertices which are a certain distance from the camera and are
> within the clipping planes seem to get their texture coordinates shoved to
> 0,0. As the camera moves around the broken texture coordinates change
> quite a bit.
Well,
8 matches
Mail list logo