On Wed, Dec 06, 2000 at 01:21:15PM -0700, Joshua Shagam wrote: > > I've completely lost track of where DRI bugs should go, but this seems > like the kind of thing which might just be due to something bad in the > Debian build anyway. Basically, texturing on the G400 DRI driver is > completely borked up in that it seems that texture coordinates aren't > getting to the card properly. I have some screenshots comparing the G400 > driver with software Mesa at > > http://www.cs.nmsu.edu/~joshagam/temp/texture-hw.jpg (G400 driver) > http://www.cs.nmsu.edu/~joshagam/temp/texture-sw.jpg (software) > > Basically, vertices which are a certain distance from the camera and are > within the clipping planes seem to get their texture coordinates shoved > to 0,0. As the camera moves around the broken texture coordinates change > quite a bit. > > Has anyone else been having problems like these? This seems like the > sort of thing that the DRI project wouldn't miss noticing before making a > release. Or are the Debian packages still built from CVS?
I have noticed texture-coordinate problems, but I don't know if it's the same thing. What I have noticed is that when a polygon loses a vertex as that vertex crosses the edge of the viewport, the polygon to which that vertex belongs suddenly has its texture mapped incorrectly. -- Thomas E. Vaughan <[EMAIL PROTECTED]> CIMMS/NSSL, Norman, OK, USA