* Joshua Shagam <[EMAIL PROTECTED]> [001206 15:39]:
> Basically, vertices which are a certain distance from the camera and are
> within the clipping planes seem to get their texture coordinates shoved to
> 0,0. As the camera moves around the broken texture coordinates change
> quite a bit.
Well, I had to turn down some of the graphics options in Quake3 in order
to prevent the floors and so forth from being completely black. Instead
of using the fun lighting, I had to use the vertex lighting mode.
If you get the program to me, I'll give it a shot on my system.
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