On Sat, Mar 03, 2001 at 04:33:36PM +1030, David Purton wrote:
> On Sat, 3 Mar 2001, Michael P. Soulier wrote:
>
> > I have the first and last by different names so I can fix those with
> > symlinks. I don't have the X11 and Xext modules. They're apparently
> > provided by the xlibg6-d
On Sat, 3 Mar 2001, Michael P. Soulier wrote:
>
> Cool. Are there instructions anywhere on getting Quake working? I'm going
> through the howto, but I'm missing libraries apparently:
>
> [EMAIL PROTECTED] quake]$ ldd quake.x11
> libm.so.5 => not found
> libX11.so.6 => not found
>
On Sat, Mar 03, 2001 at 12:10:08AM -0800, Peter Jay Salzman wrote:
> oh, sorry -- i thought you were talking about quake 3.
>
> do yourself a favor. don't compile the original quake source. there's a
> project quakeforge which is a group of people doing a re-write of quake,
> similar to how prbo
oh, sorry -- i thought you were talking about quake 3.
do yourself a favor. don't compile the original quake source. there's a
project quakeforge which is a group of people doing a re-write of quake,
similar to how prboom and doom legacy are working with the original doom
code. if you want to p
Cool. Are there instructions anywhere on getting Quake working? I'm going
through the howto, but I'm missing libraries apparently:
[EMAIL PROTECTED] quake]$ ldd quake.x11
libm.so.5 => not found
libX11.so.6 => not found
libXext.so.6 => not found
libc.so.5 => not found
I h
it's automatically set up to use 3D acceleration.
pete
On Fri 02 Mar 01, 11:27 PM, Michael P. Soulier said:
> Hey people. I recently installed XFree86 4.0 and am using the tdfx driver
> for my Voodoo 3. Is it automatically set up to use 3D accel, or do I still
> have to work to do if I want
Hey people. I recently installed XFree86 4.0 and am using the tdfx driver
for my Voodoo 3. Is it automatically set up to use 3D accel, or do I still
have to work to do if I want to play Quake?
Mike
--
Michael P. Soulier <[EMAIL PROTECTED]>
"With sufficient thrust, pigs fly just fine. How
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