On Sat, Mar 03, 2001 at 12:10:08AM -0800, Peter Jay Salzman wrote: > oh, sorry -- i thought you were talking about quake 3. > > do yourself a favor. don't compile the original quake source. there's a > project quakeforge which is a group of people doing a re-write of quake, > similar to how prboom and doom legacy are working with the original doom > code. if you want to play original quake, quakeforge is the way to go. > > i'll bet your problem below will disappear with the modernized quakeforge > code.
Well, I grabbed quake-x11 from potato, and that works fine. I have an old quake CD, and I replaced the relevant files from there, so it's a working Linux quake 1 version. I'll definitely take a look at quakeforge. I have found in the past that while installing Mesa is simple, it wasn't compiled with 3-d accel support. I tried once getting the entire glide + mesa stuff working with my Voodoo 3 and it was hell. I never got it to work. I don't know if potato's version of Mesa is hardware accelerated or if I have to compile from source if I want that. Now, you said that under X 4.0 the tdfx module provides hardware acceleration. Does that mean that I don't have to recompile Mesa? Mike