Cool. Are there instructions anywhere on getting Quake working? I'm going through the howto, but I'm missing libraries apparently:
[EMAIL PROTECTED] quake]$ ldd quake.x11 libm.so.5 => not found libX11.so.6 => not found libXext.so.6 => not found libc.so.5 => not found I have the first and last by different names so I can fix those with symlinks. I don't have the X11 and Xext modules. They're apparently provided by the xlibg6-dev package, but apt-get won't let me install it. Sorry, but the following packages have unmet dependencies: xlib6g-dev: Depends: xlib6g (>= 3.3.2.3a-8) but it is not going to be installed which is crap since I have ii xlib6g 4.0.2-1 pseudopackage providing X libraries installed. Help? Mike On Fri, Mar 02, 2001 at 09:00:24PM -0800, Peter Jay Salzman wrote: > it's automatically set up to use 3D acceleration. > > pete > > On Fri 02 Mar 01, 11:27 PM, Michael P. Soulier said: > > Hey people. I recently installed XFree86 4.0 and am using the tdfx > > driver for my Voodoo 3. Is it automatically set up to use 3D accel, or > > do I still have to work to do if I want to play Quake? > > > > Mike > > > > -- Michael P. Soulier <[EMAIL PROTECTED]> "With sufficient thrust, pigs > > fly just fine. However, this is not necessarily a good idea. It is hard to > > be sure where they are going to land, and it could be dangerous sitting > > under them as they fly overhead." -- RFC 1925 -- Michael P. Soulier <[EMAIL PROTECTED]> "With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead." -- RFC 1925