On Sat, Nov 10, 2001 at 10:03:02PM +0100, Victor Julien wrote:
> Hmmm, weird, tried your suggestion, and now it works fine. Even with
> libc6-2.2.4-5. I thought that 'make install' in the nvidia_glx directory
> removed all conflicting files...
>
> Well, everything is fine now.
> Thanx
>
Sorry
Hmmm, weird, tried your suggestion, and now it works fine. Even with
libc6-2.2.4-5. I thought that 'make install' in the nvidia_glx directory
removed all conflicting files...
Well, everything is fine now.
Thanx
On Saturday 10 November 2001 20:54, Dominique Deleris wrote:
> On Sat, 10 Nov 2001
On Sat, 10 Nov 2001 20:40:24 +0100, Victor Julien <[EMAIL PROTECTED]> said:
Victor> Hi Dominique,
Victor> Since yesterday i had the same problem, i run debian-testing. Going
back to
Victor> libc6-2.2.4-3 solved my problem! So nvidia in combination with libc6
seems to
Victor> be the problem
Hi Dominique,
Since yesterday i had the same problem, i run debian-testing. Going back to
libc6-2.2.4-3 solved my problem! So nvidia in combination with libc6 seems to
be the problem.
Good luck,
Victor
On Friday 09 November 2001 20:25, Dominique Deleris wrote:
> On Mon, 5 Nov 2001 09:46:13 -05
On Mon, 5 Nov 2001 09:46:13 -0500, Mental <[EMAIL PROTECTED]> said:
Mental> Hello, I've run accross an odd condition on my debian (unstable) box.
It
Mental> seems that Quake3 is no longer textured properly on my geforce card.
The
Mental> game starts fine. Menu's look ok. Startup screen loads
does your XFree86 config file refer to the right driver - i.e. nvidia, not nv ?
just a though
Shri
--- Mental <[EMAIL PROTECTED]> wrote:
> Hello, I've run accross an odd condition on my debian (unstable) box. It
> seems that Quake3 is no longer textured properly on my geforce card. The
> game
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