Hi Dominique, Since yesterday i had the same problem, i run debian-testing. Going back to libc6-2.2.4-3 solved my problem! So nvidia in combination with libc6 seems to be the problem.
Good luck, Victor On Friday 09 November 2001 20:25, Dominique Deleris wrote: > On Mon, 5 Nov 2001 09:46:13 -0500, Mental <[EMAIL PROTECTED]> said: > > Mental> Hello, I've run accross an odd condition on my debian (unstable) > box. It Mental> seems that Quake3 is no longer textured properly on my > geforce card. The Mental> game starts fine. Menu's look ok. Startup screen > loads fine, but in game, Mental> textures are completely wrong. I've > reinstalled my GLX and kernel drivers. Mental> I've checked for conflicting > libs. Unreal Tournament works fine. Prboom Mental> works fine in GL mode. > Quakeforge is fine also. Rune (ported by loki) has Mental> the same problem > as quake3. > > Mental> I rebooted, quake3 is fine in windows. I thought maybe it was a > card issue Mental> and swapped in a brand new card. Same problem. > > Mental> Is this related (or could it be) to the libsdl re-arangement? I'm > kind of Mental> at wits end with it. My next step is to reinstall suse 7.2 > and see if I Mental> get the same probelem. I know I had everything with > SuSE, so its my 'last Mental> known good' configuration. > > Mental> I believe this weird behavior happened with my last apt-get > upgrade, but Mental> I'm not %100 sure and I dont even remember what got > upgraded. Anyone have Mental> any advice? > > I have the same problem today in Woody (testing). > > Any idea? Was the problem solved? > > Kind regards,