Wouter van Heyst wrote:
> On Thu, Jun 23, 2005 at 03:55:56PM +0200, Bas Wijnen wrote:
>
>>Hello mentors,
>>
>>I recently adopted GFingerPoken (not uploaded yet). However, I found
>>out that the artwork in the source is actually generated with pov-ray.
>>So I started reworking the package to do a
On Thu, Jun 23, 2005 at 03:55:56PM +0200, Bas Wijnen wrote:
> Hello mentors,
>
> I recently adopted GFingerPoken (not uploaded yet). However, I found
> out that the artwork in the source is actually generated with pov-ray.
> So I started reworking the package to do a "complete" compilation, which
Ben Finney wrote:
> On 23-Jun-2005, Bas Wijnen wrote:
>
>>- provide new artwork which does not need pov-ray or any other
>>non-free compiler
>
> The simplest solution that results in a free package.
>
> How good is (free) Blender at reading POV-Ray files? How
; - provide new artwork which does not need pov-ray or any other
> non-free compiler
The simplest solution that results in a free package.
How good is (free) Blender at reading POV-Ray files? How easily are
they converted to something Blender can read? How good are other
rendering programs at this
d that pov-ray has a non-free license.
I think this gives me several options:
- move the package to contrib because of a non-free build dependancy
- provide new artwork which does not need pov-ray or any other non-free
compiler
- change the code so the artwork is loaded at run-time instead of
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