Re: non-free compiler

2005-06-27 Thread Bas Wijnen
Wouter van Heyst wrote: > On Thu, Jun 23, 2005 at 03:55:56PM +0200, Bas Wijnen wrote: > >>Hello mentors, >> >>I recently adopted GFingerPoken (not uploaded yet). However, I found >>out that the artwork in the source is actually generated with pov-ray. >>So I started reworking the package to do a

Re: non-free compiler

2005-06-24 Thread Wouter van Heyst
On Thu, Jun 23, 2005 at 03:55:56PM +0200, Bas Wijnen wrote: > Hello mentors, > > I recently adopted GFingerPoken (not uploaded yet). However, I found > out that the artwork in the source is actually generated with pov-ray. > So I started reworking the package to do a "complete" compilation, which

Re: non-free compiler

2005-06-24 Thread Bas Wijnen
Ben Finney wrote: > On 23-Jun-2005, Bas Wijnen wrote: > >>- provide new artwork which does not need pov-ray or any other >>non-free compiler > > The simplest solution that results in a free package. > > How good is (free) Blender at reading POV-Ray files? How

Re: non-free compiler

2005-06-23 Thread Ben Finney
; - provide new artwork which does not need pov-ray or any other > non-free compiler The simplest solution that results in a free package. How good is (free) Blender at reading POV-Ray files? How easily are they converted to something Blender can read? How good are other rendering programs at this

non-free compiler

2005-06-23 Thread Bas Wijnen
d that pov-ray has a non-free license. I think this gives me several options: - move the package to contrib because of a non-free build dependancy - provide new artwork which does not need pov-ray or any other non-free compiler - change the code so the artwork is loaded at run-time instead of